July 2025
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Nuorten pelaajien määrän kehitys SuomessaVerovapaan voiton säännöt suomalaisissa kasinoissa
Nuorten Pelaajien Määrän Kehitys SuomessaVerovapaan Voiton Säännöt Suomalaisissa Kasinoissa
Nuorten pelaajien määrän kehitys Suomessa
Nuorten pelaajien määrän kehitys Suomessa on ollut mielenkiintoinen ilmiö viime vuosina, ja siihen vaikuttavat monet sosiaaliset, taloudelliset ja lainsäädännölliset tekijät. Kasvava digitaalinen pelaaminen ja online-kasinoiden suosio ovat muuttaneet nuorten suhtautumista uhkapelaamiseen, mikä puolestaan vaikuttaa pelaajamääriin. Tämän artikkelin aiheena on myös verovapaan voiton säännöt suomalaisissa kasinoissa, jotka osaltaan muokkaavat Spinsy FI pelikulttuuria ja pelaajien käyttäytymistä Suomessa.
Nuorten pelaajien käyttäytymismallit
Nuorten pelaajien käyttäytymismallit ovat muotoutuneet viime vuosina Suomessa muuttuvien pelikulttuurien ja digitaalisten alustojen myötä. Nuoret osallistuvat yhä aktiivisemmin erilaisiin kasinopelikokemuksiin, mikä vaikuttaa myös heidän rahankäyttö- ja pelaamistapoihinsa. Tässä artikkelissa tarkastelemme nuorten pelaajien määrän kehitystä Suomessa sekä verovapaiden voittojen sääntöjä suomalaisissa kasinoissa, jotka muokkaavat pelaamisen näkymiä yhä enemmän.
Teknologian rooli nuorten pelaamisessa
Teknologian rooli nuorten pelaamisessa on kasvanut merkittävästi viime vuosina, ja se on vaikuttanut erityisesti nuorten pelaajien määrän kehitykseen Suomessa. Digitaalisten alustojen ja mobiililaitteiden yleistyessä yhä useammat nuoret hakeutuvat kasinomaailmaan ja erityisesti verovapaiden voittojen mahdollisuus suomalaisissa kasinoissa on lisännyt niiden suosiota. Tämä kehitys herättää keskustelua pelaamisen turvallisuudesta ja vastuullisuudesta nuorten keskuudessa.
Suomen lainsäädäntö ja ehkäisevät toimet
Suomen lainsäädäntö ja ehkäisevät toimet ovat keskeisiä nuorten pelaajien suojelemisessa ja vastuullisen pelaamisen edistämisessä. Lainsäädäntö tarjoaa puitteet kasinon toiminnalle ja varmistaa, että uhkapelaaminen pysyy lain sallimissa rajoissa. Lisäksi Suomessa on otettu käyttöön erilaisia keinoja ehkäistä nuorten pääsyä rahapelaamiseen ja vähentää ongelmapelaamista, mikä on tärkeää nuorten terveellisen kehityksen kannalta. Näiden toimenpiteiden avulla pyritään samalla ylläpitämään osaltaan reilua ja turvallista peliympäristöä kaikille pelaajille.
Verovapaan voiton säännöt suomalaisissa kasinoissa
Verovapaan voiton säännöt suomalaisissa kasinoissa ovat keskeinen tekijä, joka vaikuttaa pelaajien kiinnostukseen ja pelaamisen suosioon Suomessa. Nämä säännöt mahdollistavat sen, että suomalaiset pelaajat voivat nauttia voittojen verovapaudesta tietyissä kasinoissa, mikä lisää kasinomaailman houkuttelevuutta. Samalla nämä käytännöt heijastavat Suomen lainsäädännön ja sääntelyn painopisteitä, jotka pyrkivät turvaamaan pelaajien oikeudet ja ylläpitämään reilua peliympäristöä.
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The meticulous analysis of the game design that no one knows
I have long been occupied by the process of analyzing games that are made of Aries and sticks, but at the same time they work and are perceived as a strong product.
Recently my gaze fell on the game L’Abbaye des more, made by a well -known enthusiast in narrow circles Locomalito. By the way, it can be downloaded completely free of free from the developer’s offside, like all his other games. And there are very high quality!
But why did I choose it l’Bbaye des more? For all its striking simplicity (graphone and sound under ZX Spectrum, the minimum list of the mechanic and their most simple implementation), this game: this game:
A little about who Locomalito is
Personality is remarkable in many sense. According to him, he does not work in Gamdev, he has a family/children, and he is engaged in a gaming development in his free from all this time. He says that he loves pixel games from old slot machines and creates in approximately the same way.
Is the leader of a creative group of two people. Locomalito is responsible for the initial concept of the game (setting, genre, etc.D.), game design, left -handed design, modest narrative, as well as for All graphics (including animations) and code. That is, does everything except sound and music.
The second person in the team – Gryzor87, just takes on everything sound-musical.
All games knowed under the leadership of Locomalito lie on his site for free. 2 The most beautiful, long and licked (Maldita Castilla and Hydorah) have paid versions with small additions, but the base is also available for free.
For me the special value of his games is educational. Analyzing them, you can very soberly understand what 2 people are capable of in Gamdev.
We often encounter a forgery in terms of the number of commands and statements such as “This Aaa Shutan made 1 Asian in the back room!”. I never believe such statements, and it usually turns out that not in vain. A good example is Brotherhouse Games, the authors of the Stasis franchise. They declare themselves as a studio of 2 developers, but in fact for each game they hire a team of freelancers. That is, not 2 people really work on their games, but, conditionally, 50.
In the case of Locomalito and Gryzor87, we have a real team of two people. Which, on the one hand, are talented even by the standards of a professional game, but, on the other, are quite limited in time.
In short, honest 2 people. Now let’s return to the technically most impressive game – L’Bbaye des more. Technically, but not conceptual.
Concept
First 2 words about the plot. You are a Catar monk that runs away from a detachment of crusaders that pursuing him on religious ground. To throw them off the tail, you run into an abandoned monastery. In which something bad is clearly happening.
Conceptually, I would describe the game like this: An unarmed monk falls into a very hostile (and rather hardcore) labyrinth of rooms. The game needs to run one sitting from beginning to end, since there is no conservation system.
On the way, the player meets a large number of unique game situations, each of which will need to find an approach.
The first few attempts to pass the game will most likely be unsuccessful – the player at the start is frustrated and does not know the principles of work that he meets on the way of objects. Also, he has not yet guided on the ground and does not know what to expect from local enemies.
But as deaths and new starts of the game, the monastery will reveal its secrets before the player. Something will just come with experience (the player will understand the optimal and safest routes, learn the behavior of enemies), and something will open in scrolls scattered by levels. Hipples hint at us at the location of secret passages, shorts and some global gaming mechanics.
As a result, after several retrays, the player will be armed with all the necessary knowledge and skills to run along the optimal route in 15 minutes Like a Boss😎
If suddenly L’Bbaye des more suddenly hooked you with something, and you wanted to feel it yourself – immediately close the article!🙃 Further, the game will be versed literally by bricks. From the point of view of a game design, levela design, etc.D.
Basic base
Let’s figure out what our monk can. He can:
Cross the portal by pressing the key up – unique interaction with the only portal in the game;
With the help of all of the above, we must Collect 12 Crosses from 12 dead in the walls of the Cathars Monastery and expel evil. But 4 brothers renounced faith before death, and their crosses look like upholstied, which cannot be lifted.
We learn this from 3 parchments and with this we will have to understand the whole game.
Now let’s look at game content. Details.
Game rooms
Let’s immediately put all the cards on the table and look at. Map of the game
And instructions for her:
Map – completely my hand and time took the tin as much😅 not sure that someone was analyzing this game at a similar level.
Let’s start with the analysis of the quantity and quality of rooms, as well as from different ratios.
In total, we have 23 rooms in the game. They are located with a dense square, apparently for the larger labyrinthness of the monastery.
It would seem that this allows most of the rooms to have 3-4 entrances-outputs in each of the directions, but 3 or more outputs have only 10 rooms. That is conditionally each 2 I have a tangible branch of routes.
I did not have enough confusion, but in this article I almost will not assume that it was possible to improve. I just list everything as it is.
I counted in the game 6 especially dangerous rooms. In these places, the game from the research puzzle adventure turns into a rather hardcore platformer.
It turns out that every 4th room in the game is designed to make us sweat. But at the same time, they are located closer to the end of the game.
And here safe rooms in the game only 2. Only In every 12th room we can rest And do not worry about anything.
In general, even standard rooms without unique objects in L’Bbaye des Mors are remembered. And because they are made each with some small highlight, and because there are few rooms in principle.
But a number of rooms are straight out of the total mass by the presence of either some special activity, or a boss, or a unique and very noticeable design.
Let’s give a complete list of such special phenomena in the rooms:
Crusader’s pursuit of the main character — The game begins with her. There is a detachment of unique enemies with something like simple AI – they know how to jump on pits and pursue a player of 2 screens through and through. Nothing like this is found in the game more;
Fire ball (mini-beoss) — flies, https://sistersitescasino.co.uk/casinos/xl-casino/ pursuing the hero within the room. The only enemy in the game with such behavior and visual.
Dragon — The game, however, is called Pestilent Beast. Large, is the hallmark of the game. In behavior, it looks more like a trap – it stands still and at equal intervals, it is pushing a pillar of fire, from which the waves diverge. Our goal is just to smile past. This is done cunningly – it is necessary to jump over one of the jumps through a wave of fire and be on the other side of the place where the beast is puffing;
Cross inverter — The only device in the game that globally affects the mechanics. Makes all the inverted crosses (which cannot be picked up) in all rooms to turn into normal and vice versa. Potentially, such a thing could force the player to consider more different routes as optimal. But, since the room with the inverter is one of the most dangerous in the game, I don’t want to meddle in it more than once.
Viselniki tree — This is a purebred levela designer Land Mark (a special object that allows you to remember this location and separate it from others in consciousness). It does not carry any new mechanics, but it looks much more overwhelming and creepy than the other rooms of the monastery.
Boss-death — The first enemy found in the game, which is unambiguously assessed as a full -fledged boss. It has the notorious mechanics of prudesktayil-cos, which fly down and, when a collision with an obstacle, fly around it on the right or on the left. The goal in this location is to dodge all the boss attacks and jump to the cross, which must first be processed by the inverter. Any wound, as usual, sends us to checkpoint.
The final boss — I will not attach screenshots or write about it 🙂 If we have not collected all 12 crosses before coming to his room, the boss is invincible. If collected, a series of ledges made from these same crosses appears in the room. And his essence becomes approximately the same as the boss -death: it is necessary to jump over the ledges without damage and get to the final object – the participle bowl that will expel evil. But the risks are higher than with the previous boss – this shmalit by the fan of prozectatils in different directions, from which it is very difficult to hide. And the nearest checkpoint is located at the beginning of the previous room, very harsh for passing. Therefore, a situation is very possible in which you will brilliantly pass the whole game, but you will get through all your lives in an attempt to get to the bowl.
Peaceful location for contemplation — It’s about the balcony. From the point of view of its function in the game, it is radically different from the rest of the rooms. Its goal is to make the player stop, see the view (if this can be called with the local count) and listen to the soundtrack unique to this room.
The game would not attract my attention if everything was immediately clear in ordinary rooms. Therefore, I will also give full list of all non -obvious (or not immediately obvious) actions:
Gap sliding on the ceiling in the jump — is a funny artifact of how the jump is configured in the game. And in several rooms (crypt, dragon, fire inferno 2) is necessary for passing mechanics – the only way it is possible to jump over the enemies and the fire of the dragon.
A call to the bell — The case when we got a lot with the subject and we have no idea what this influenced (and whether it influenced something). Unfortunately, here this primitively opens the passage in an obvious place for us.
Levers that open unknown doors in other rooms (x2) And lever opening the door in the same room (x1) — primitive thing, there are a huge number of games. But in this case, it works very appropriate for the main mechanics – search for routes. If you do not pay attention to the effect of each lever, then you can get confused on the fly and slow down the construction of the optimal route for yourself.
A clear move for crawling — A rather funny obstacle. Since the Muvset of our Qatar is felt as primitive as possible, the player may not pay attention to the fact that he knows how to crawl. In addition, it is crawling that is not so often found in the sid of scrolling. Yes, and in L’Bbaye des Mores the Persian crawls very slowly, if accidentally pressed to the side briefly, then you can not notice that we crawled somewhere. Therefore, at this stage, the player needs to realize that the possibility of crawling was with him all this time.
Hidden move for movement crawling — Such things are perhaps the main interest of the game. This move allows you to get from a location with a fiery mini-boss to the cross, which lies next to the dragon. But we learn about it only from the very last scroll-sublocation in the location of Fiery Inferno 1. Before receiving this scroll, I honestly was sure that to get the cross I had to do something with the dragon. The ligament of the dragon + the treasure is very predictable is very predictably perceived.
Mark down, disguised as spikes — Allows again to get out of a room with a fiery mini-boss to get on a ledge with a cross on Lake Cherepov. Despite the proximity of the clues (lies in Lake Cherepov), I also did not ate this moment right away – the ball of fire flying behind us from the room prevents the situation calmly and sensibly assessing the situation. Moreover, from 3 tiles, only 1 are suitable for passage, the rest will hurt the monk.
Portal — It is a convenient shortcut. But in the first pairs, it also confuses the construction of the route, as it leads to the room on the right end of the card, and it is not clear one such a network of portals in the game (it is one).
Invisible bridge — Another interesting thing in terms of the route on the room of the same name. On the one hand, in principle, open the door and go further into the fire inferno. On the other, more quickly and safely move around the room of an invisible bridge. In my opinion, it is almost unrealistic to find it yourself, the clue about it lies in the garden.
As you can see, many of these non -standard actions are repeated in the game exactly 1 time. That is the fact that most of the content in the game is unique and once encountered, related to it with the adventor genre.
Interaction map
In order to somehow visualize how the levers and doors are connected with each other, as well as the clues and the rooms that they indicate, I have prepared an alternative version of the map:
As we can see, the game has 4 levers unlocking doors (one of which is a bell). There is also 4 Hipples linking specific rooms, And 2 common clues about the need to find 12 crosses.
Moreover, more tangible benefits from tips. The levers unlock the doors for us only in this race;Hints are read once, and what they refer to is now open to us by always default.
In general, both the levers and the clues open some moves for us, so all the arrow of the connections on the map of the same color. Total 8 links-lits.
We see that 3 objects of them refer to something in the same or neighboring room And 5 – for something remote.
Enemies
Despite the small territory of the monastery, enemies there are surprisingly more diversity. In any case, in visual terms – already 24 types of enemies (including bosses) and 3 types of deadly surfaces. That is, on average, this more than 1 new danger for each room. Not suitable for a dense indie game, isn’t it?
But from the point of view of mechanics All these types are laid in 6 categories + a handful of 4 bosses. Next to each mob, I will write the number of rooms in brackets in which you can find it.
This is a group of monsters that simply fly right and left, changing direction when contacting the walls and the player’s wound by touch.
Skulls with wings (2) – this is the first standard mob that we see in the game. In both rooms where they meet, 2 such skulls with slightly different logic fly – one is very faster than the second.
Little dragons (1)-are found only in the location of an invisible bridge, in speed somewhere in the middle between slow and fast skulls. Change the direction of the sprite/animations when colliding with the walls. Otherwise there are no differences in behavior at all.
There is a greater variety in behavior than horizontally flying. But everyone is united by vertical movement along the fixed trajectory.
Spiders Brown (1) – move up from the floor itself to a small height and back. It is quite convenient to jump over.
Spiders Green (4) – begin to move from a higher point and do not reach the floor, stop at the level of the hero’s neck. Under them you can crawl freely without risk.
Fish (2) – are found in two locations with water. Hide for some time in water, after which they quickly jump out and dive back. Unlike spiders, they are not always visible and require an internal reference of the rhythm of their emerging.
Flies are alive (1)-quickly fly up and down. Noteworthy are that, unlike spiders, they often fly from floor to ceiling throughout the height of the room.
Hanged (1) – clearly made not for mechanical diversity in the game, but for flavor purposes. At the first meeting, they are perceived as shock content. They are attached to the branches of the gallows tree and quickly fierce up and down. Nevertheless, mechanically, also slightly different from the rest of the enemies of the group more extended vertically with a hitbox and short -lived to the floor, like green spiders.
Droplets (2) – in other games could be considered more like a trap than as an enemy. But in L’Bbaye des Mores, almost all enemies hit and do not have HP, as they are immortal. Therefore, such traps do not differ from the enemies. Nevertheless, it differs from other enemies of the group by the absence of a reverse trajectory – the drop is formed on the ceiling, reaches the floor and is destroyed, after which a new drop is formed on the ceiling again. In some places, droppers are located above the neighboring tiles, but generate drops at different speeds. Sometimes you have to stand and wait until the neighboring drops are filled out in the rhythm that is convenient for us. Has a small hit box.
Law stars (2) – also visually a trap that is no different from local mobs by logic. From the point of view of the design, there is something between fish, a living fly and a drop: for some time it falls into lava, can fly to the full height of the room, has a small hitbox, can be on neighboring tiles and demand the expectation of the desired rhythm.
Type of mobs, familiar from childhood, 🙂 Jealing the right and left and hit.
Rats (1) – slightly cunning animals, as they change the direction not when in contact with the wall or with the edge of the location, but with a fixed arbitrary place. Low, non -fast, have a small hitbox.
Skeletons with a sword and shield (1) – Fast, have a chitbox the size of a hero. When meeting with one of them, the first time you have to apply sliding with a head on the ceiling to get a cross🙃
Worms (2) – Slow, very low, with a small hitbox. In both rooms, they are thrown back as an additional element of danger next to a large number of other enemies. Like rats, in some cases they change the direction in an arbitrary fixed place. Present only in rooms with vegetation (lorino justified).
Red winged skeleton (2) – they pump the atmosphere with their appearance, but in fact they do not particularly differ from the skeletons with the sword.
Red winged skeleton that walks on the ceiling! (1) – not just found in the only room, but in general for the whole game one. It is cool that Locomalito was confused and did such a chudila.
Knights from the starting chase (2) – this is a small army of the first enemies found in the game. They have behavior different from any other enemies – they run from left to right after 2 rooms, jumping pits from the spikes. I thought for a long time whether to put them in the bosses, but if you close my eyes to visual differences – the manner of behavior is about the rest of the group’s mobs.
Small and probably the most dangerous group of enemies.
Skeleton with onions (2) – extremely dangerous. Shoots quite often, arrows fly quickly. Contact is dangerous both with arrows and with the skeleton itself, which in 2 out of 3 cases stands on the road. Able to change the direction of shooting depending on the position of our monk.
Gorguli’s head (2) – Simplified version of the skeleton with onions. It is attached to the far wall, so there is almost no chance to get hurt about the very head, only about the arrow. For the same reason, he always shoots in one direction.
Differ only in appearance, they mechanically have no difference. Touched – got hurt.
Plostering plant (1) – rhythmically spits 2 prudethyla to the sides of Paradol. In the only habitat, a rather tightly tanged, which is why a simple bulllet Hell levels will form there. Both plant shells and its protruding “muzzle” are dangerous.
I described in detail their behavior above, so I will only list here:
In addition to bosses, we get already 9 types of enemies that are found in the same room. With bosses – 13 types. Not much less – 12 types of enemies and surfaces are found in two rooms. Record holders – green spider and fire – are found in 4 rooms each.
That is, for 23 rooms we get a large number of types of enemies with a slight distribution – 1-2 rooms in appearance.
We also see that variability in groups moving vertically and horizontally walking, in for shooters and horizontal flyers – almost no.
How could this be caused – it remains only to guess. But I suppose that initially Locomalito could collect the whole game on a temporary graphics and understand that walking and vertical units are needed in most rooms for the proper work of the levets of design. And then, based on the estate, that 1 type of enemies should be used in 1-2 rooms, it flooded a bunch of their species.
The optimal route
During the preparation of the article, I played a lot in L’Bbaye des Morts and is ready to present you with your vision of the optimal route from start to finish. In fact, this is the path for the speed -sino of the game.
In order not to draw it with one nightmare pasta, I divided it into 3 parts in those places where we go to the portals (for the game twice).
On the map below, I moved the crosses and levers approximately in those sections of the rooms where they are in the game. And the routes inside the rooms have verticality. I ask you to love and complain:
If you yourself did not play the game, it is extremely difficult to understand what is happening here. However, let’s try to extract useful information.
This is not obvious in the diagram, but back tracking in the game, when we go exactly where we already went, about 5 rooms in a horizontal room. Which is very impressive.
Obviously, Locomalito specifically set himself and pondered this task – an interesting branch route with a minimum backing tracking. This was decided by a competent branch system within many rooms (often vertical). As well as a portal, the place for which was chosen very carefully.
From all 30 transitions between the rooms in my route Only 4 were not involved. Rather, in fact, 5, but from the very beginning it was clear that the left upper decorative balcony in the speedrane would not participate.
I think there are reasons for their existence:
Transitions 1 and 2 We need so that the player can freely move after it falls into the crypt not only to the right, but also to the left. This is important, since in fact, a tutorial goes to the crypt, and when walking to the right, we very quickly get into the portal. Some players may have a rejection to teleport do not understand where almost at the start of the game;Yes, and the portal in the game does not have a bright accent (the game can be passed without it).
Having received the opportunity to run from the crypt right left, the player can very quickly immerse himself in the most delicious parts of the game (mini-beoss and dragon, hidden moves, etc.D.).
3rd transition – This is an alternative hidden behind fake spikes in the same room. It is the presence of a normal open passage that gives us the opportunity to cross up and down and understand how the secret move works.
I could not find a specific reason for the existence of the 4th transition. Locomalito probably just thought that it was so correctlyft
As you can see, such a curious global mechanics used by me for the game only 1 time. I would like to say that this is because the room with the inverter is too dangerous, and I specially built the route so as to go there once.
But in fact, it very quickly becomes obvious that you must first collect all 8 normal crosses, turn the wrong and collect them. I see a problem in this.
In this place, the authors could reward the player skill. To do this, it was necessary to sketch more inverted crosses mixed with ordinary. If you are not afraid of a complex room with an inverter, you turn it over several times and go through the game quickly. If it is too difficult for you, you turn it over once, but you run for a long time through back tracking.
Epilogue
Regarding the feeling of playing the game. The game meets us with a peremptory Bad Ending with a light note at the end.
From my point of view, this is not at all what you expect from hardcore adventure games. We will not focus on the endings of from Software, this is different 🙂 Here, inside us, like a fruit, the optimal route with the skills of its implementation is ripening, and at the end I want some bright fairover.
The question, of course, is controversial, but as a designer of the game, I would not do that.
I also realized that In this article did not touch the Assets of sound at all – how many are there, what duration and t.D.
But this is purely because the sound in l’Bbaye des more has no interest or value to me at all. I don’t want to equal such a sound at all.
Thus, ignoring the sound, we dismantled the whole game on the bones. Nes -blessed, yes?)
You can ask a reasonable question: “Why did you even undertake to write this gigantic sheet?”
The fact is that I plan to make my game, starting from the developments of L’Bbaye des Mores. But this is a topic for individual articles. Thank you all for your attention.
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Subcectively about the main confrontation of the year MW3 VS BF3!
Hello dear Blozhik, I https://onlinepoker247.co.uk/casino-bonus/ guess that this is my last post with a positive karma on my beloved (once) SG and deliberately go to this step … for I’m tired.
Dear friends, game of the end of 2011 will arrange for holivars and comfronds on the topic of Taki Batla or Kalda, for myself I decided that comparing these two episodes is how to compare salt and sugar or pink and blue. Let’s start with the fact that they are different, in everything … Technologies, a multiplayer, plot and approach to the player, but let’s start in order: Battlefield 3 The grandiose Project with a long history and the formed community, requiring a thoughtful and serious approach to the game (with the last part, the situation has changed, but a little). The basis of which is a unique technology (and whether it is such a unique?) Let the amusing, even if the graphics are not as good as it seemed before the exit, but still analogues and the multiplayer of which really want to play and here a serious and probably the only submarine in this game appears (I consciously lose the type of single, because on all fronts it loses to almost all loud proctates of the year) and it consists not in the temporary resources of the required game and the problem is not a problem and that it is not that rollerThe Persian and other loot is approaching the undermining of some kind of MMORPG, and that a normal team requires a normal team, which can be formed exclusively by playing and playing again and only if there is a played team can you reveal the whole potential of this wonderful game and ceases to be a flasher simulator for schoolchildren of snipers 7-8 minute marathon, so that it is heroic in order to heroically fall in the namemodern youth. Call of Duty: Modern Warfare 3 ZhE, on the contrary, poses itself as a frivolous post -shooter of rounds is five per day, after a hard working day, without raising skills, classes, devices and other things. The company in MW3 is still amazing, call me the reader Danzova or the caretaker of house 2, but I was pleased with the falling Eiffel Tower exactly like the flight on the updated AS-130, exactly like most of the solitary company. The shootings did not seem dull to me, because, over the years, they have become so intuitive and understandable that anti-taxing themselves with GG goes to some kind of prohibitive level, in general the entire gamthlery part of MV3 is passed by the spinal cord, and the head is just turning on to give out his sacramental wow! And here the basic problem of Call of Duty: Modern Warfare 3 appears, this is the most thing that breaks out less and less, because we have spoiled us, and no one, and these same Activision and Treyarch with Infinity Ward showed us in half the Slower years, all that 3D shooters can be simulated at all. The second problem of the game is a secondaryness and it manifests itself in almost everything, starting from the multiplayer and ending with the notorious engine, which was called outdated at the time of Call of Duty 4 Modern Warfare and if it is even good with the multiplayer (copying the ingenious, the likelihood that it will increase well) then only the blind, and the computer holder 7MI did not spite on the technology.summer prescription.
For me, Call of Duty wins in this battle: Modern Warfare 3, but not confidently and without those detachments that were 2 years ago and it wins precisely because of the unbearable and friendliness of the multipler.
A separate paragraph would like to talk about the assessments and the general atmosphere of the reigning on Stopgame.ru around these games. By the authors, mucosa is obsessively and not always contrary, the dominance of Battlefield 3 is imposed on its competitor and, most offensive, quite successfully: any commentary on the code as a good game is minus, and the author is called cattle who does not understand anything in the temptation and real games. It seems to me that these games are equally good, the same for cattle and equally deserve attention, and the behavior of the authors of this resource seems to me at least suspicious, but do they want, PR, sensation or even fees from EA? It’s not for me to decide, but on other resources, including foreign ones, the screams of “fu” were not everywhere and much quieter.
P.S sincerely ask me to outline my sheet, but I was obliged to write it.
P.P.S The computer pulled both games (thick -knitted go).
P.P.P.S Grammar Nazi follow the thicknesses.
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MW3 and BF3 different games! Stop comparing them.
Of course, they fight each other for the title of game of the year, but also fight with Skyrim, Uncharted, and T.D.
sleep-1
Without Kevordo
“Ordinary death. This always happens. Eternal torment.” – Alex got up from the bunk. He did not know what to do. Every time he found the so -called “output”. He was always waiting for him to cut him off from him. Either you are tormented or dying calmly. He looked at his body, there was no living place on him. There was a gaping hole on his chest recently, which was unlikely to be removed unnoticed, but it is not. Everything inside is in place, only a seam and a couple of pieces of skin. There were scars on the abdomen from numerous stabs with a knife. All of them were tightened. The only thing he cannot see is his face. It was hidden under a black mask that reminiscent of a mask of tribes from South America. The eye is not visible, but he himself saw everything perfectly, as if the mask was not on it.
“Could take it off?”He thought. Slowly, began to look for at least something that could be clinging for and remove the mask. I found nothing, fool.
He left the ward, there was no one in the corridor, except for the wind, freely walking among the chambers and wheelchairs.
“Do not be distracted by anything, or not they will come. Or worse ” – he is no longer afraid of every rustle for the first time.
“Four hundred and fifteenth, four hundred and sixteenth, four hundred and seventeenth … This will not end. This corridor goes endlessly. Need to go in the opposite direction. ” – the creak of the door interrupted the flight of his thoughts. A nurse left the door. She was in a medical robe, rolled the patient along the corridor. They talked about something. She laughed sweetly. Strange, earlier the corridor was dark and covered with rust and blood, and now it is illuminated by light from all sides. Alex came out from behind the wall, but there was nobody there, like light and warmth that gave him the sun.
He continued his journey along the corridor.
“Four hundred and thirty -fifth, four hundred and thirty -sixth, the first … Stop” – this chamber introduced him into a stupor. – “The first cannot be in a row among the four hundred and thirty -sixth and” – he looked at the ward moving on – “four hundred and thirty -eighth.” – Drying a little, he decided for himself. “And what the hell is not joking? I’m still dead “.
The whole chamber was lit by the rays of the https://sportsbettingmedia.co.uk/latest-news/top-android-casino-games-uk-reviews-bonuses sun. It warmed him, giving an occasion to live. The ward was for one person. Apparently for the one who will pay better. In addition to beds, there was a TV, a desk and a chair. Soft, apparently. He decided to sit down at the chair. Yes, he was soft. There were different notes on the table. Nearby lay two pens and pencil. He took the first handle, Park Pench. It was written “from Jack for Roland, with the best wishes”. The other handle was commonplace and did not differ in sophistications. Purely for black work. Pencil too. Having examined three notes, he realized that these were Roland’s notes, who arrived here about a month ago. He was sent for examination due to sharply rising temperature and high salts. All these notes were excerpts from a personal diary, as I understand it.
Something knocked on the door.
In the hope that he would stop knocking, Alex continued to inspect the room. There were lightning wallpaper everywhere. On the floor is a large rug, with an incomprehensible pattern even for me. Either geometric shapes, somehow interconnected, or a similar drawing that resembles a skull.
Knocking began to be more intensively.
He went to the window, behind him was a small courtyard for a walk with the sick. Relatives, nurses, children. There were all those who were at least somehow connected with the sick and the care of them. They were happy. Everyone was in the rays of the sun. No, it was not hot. It simply lit up with a bright light everything. And he felt happiness.
The knock stopped. The sound of cracking wood was sharply heard.
Not far from the table, something shoved with the light. Mirror. You need to inspect yourself. Having removed the curtain, he examined himself. He himself was in a blue sweatshirt, black jeans and dark green boots that resemble army shoes. On the face the same mask. Made from a dark wood breed. Having examined it, he realized that it can only be removed by opening as a tin can.
“Alex!” – the female voice gently, but harshly whispered in his ear -” Alex, wake up, Sonya.”
“Margaret” – our protagonist said in a tired voice, as if he unloaded the wagons – “I told you that I would not be awake, otherwise. “
“You are dead.” – with a savage smile on her face, she uttered this phrase. She was full of sadism, ridicule and bullying.
school-school-school-3-1
School-School-School: 3
Sobsna, hot news from my life! : 3
To begin with, I will say that I am quite a good student. I study good, 3 three of all, one of them on physical rea, because I walk, in chemistry and algebra: 3
I know chemistry, in fact, the teacher just does not like, because Volya kicked up to the 9th grade: 3 But in Algebra really stupid.
We have 4 classes at school. There is a profile system. That is, there in each class there is an emphasis on different objects. Well, I, Sobsna, due to the fact that Volya kicked until the 9th I got into the 10th class! More precisely – universal. That is, this is a regular class without stops for any objects: 3
The bottom line is that all the bandits of our shkololo were shoved there. And they do not like this class in short: 3 well, this year I finished well. All bandits with deuces were raised, and filled the class with newly made morons from profile. In the middle of the half -year, by the way, my friend from the most “matter” economic class came to me.
So, I repeat, we finished well with him. Almost the only ones from all over the class: 3
So yesterday we walked and his mamon called him. Says Ololo, son, you are kicked out of school. We talked, they say, what to drive us out, we are smart: 3 but then it overtook surprise! Mamon wakes me up this morning, says Shurik, I congratulate you, they drive you out. I felt a fierce flashback for yesterday, neighing, but she arranged me with a fleshy buththert. Says, Batyuna went to school and found out everything. Your class has been disbanded and now you need to either take exams to enter the profile, or to bring down to another schoolhole. And estimate, they reported this the day before the fees and a week before the start of the school year: 3 whores, by God.
I called Dima, delighted him and we fell into our beloved abode of knowledge. We went there, and we are already met, like, what have you come for documents without parents, we won’t give. And we are so out to them! We say we will take exams. They looked at each other, smiled (like Ololo, we’ll take you off all the same), they told us to come on Friday to pass the English first. But I think nothing good will come out of this: 3
This is the essence of what, now they will not take me to a regular school, the classes are filled, only in a paid. But for paid my parents does not have money! And this means that hardzic either goes into the bird or goes to work!
I can say only one thing for this:
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So funny times have come: a paid general secondary education, the degrades of the teacher, who grew up from my generation of the Strazhezhdaev, the students who essentially saw the school in the coffin … Everything is shit, everything will die
Advertising and PR: 3
I wanted to go there
Only submitted documents there, immediately. There is still no budget there
As a result, I am 4th on the 38 list, this is very cool for chosv
Ahah: D
Correctly
From lenses https://casinosnotongamcare.co.uk/review/madcasino/ eyes hurt
my friend wore lenses, but still he was told to wear glasses
xs why
We can be harmful
They are also expensive
Moreover, the first three girls eventually took the documents, because they took place in other budget universities in other budget universities
As a result, the first.And the most intelligent: D
Yes, 5Bal
We are not
They just came to the first lesson, he is so brother, in short, not a stupid, carefully, then sign
Those who had liberation were taught
And handed over
They just had to set at least some (order), therefore, they taught tickets for grade 9, and there is completely safety)
and how much ballo?
In our class, they decided everything six months before the exam
Well, think what you like best
Think about studying in another city
And also, my great advice is not to teach too much until the list of exams is unleashed
Because last year there was a liter.Well, I started buying up books on a liter.He began to teach.As a result, 1 February is declared, Olololo Trololo instead
JEET
Well, there is money for the first time? All the same, the costs of documents and TD will be needed, the average such good costs
In general, well done, teach language) seriously.In the end, you can do any thread of German philology (we have one) if you don’t get a ticket
And by the way, it seems like knowledge of the language makes it possible to enter their universities
at least in other countries.You know the tongue-touch
state and mong management then
Personally we have a huge competition for this business
I understand you fine.I most likely will not work in my specialty, but I will go to where they will pay good
Another would be such a place to find
And by what subjects?
Three triples on physical, chemistry, geography are not three three in algebra, computer science, physics)
(I apologize for the race for chemistry and geography, it just came to my head)
yes, by the way, the lack of editing is a pichal
12 points … does not fit in my head
As for physical education, do not worry, in every school there is such a freak
Our drawing teacher was like that
And also ours in society
Such a cruel woman
all chopped, we were afraid of her
she is still small, but old and formidable
as a designer-model of a craftsmith, if you once watched.copy, one to one