themify-updater
domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init
action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/worldrg6/public_html/wordpress/wp-includes/functions.php on line 6121themify
domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init
action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/worldrg6/public_html/wordpress/wp-includes/functions.php on line 6121I have long been occupied by the process of analyzing games that are made of Aries and sticks, but at the same time they work and are perceived as a strong product.
Recently my gaze fell on the game L’Abbaye des more, made by a well -known enthusiast in narrow circles Locomalito. By the way, it can be downloaded completely free of free from the developer’s offside, like all his other games. And there are very high quality!
But why did I choose it l’Bbaye des more? For all its striking simplicity (graphone and sound under ZX Spectrum, the minimum list of the mechanic and their most simple implementation), this game: this game:
Personality is remarkable in many sense. According to him, he does not work in Gamdev, he has a family/children, and he is engaged in a gaming development in his free from all this time. He says that he loves pixel games from old slot machines and creates in approximately the same way.
Is the leader of a creative group of two people. Locomalito is responsible for the initial concept of the game (setting, genre, etc.D.), game design, left -handed design, modest narrative, as well as for All graphics (including animations) and code. That is, does everything except sound and music.
The second person in the team – Gryzor87, just takes on everything sound-musical.
All games knowed under the leadership of Locomalito lie on his site for free. 2 The most beautiful, long and licked (Maldita Castilla and Hydorah) have paid versions with small additions, but the base is also available for free.
For me the special value of his games is educational. Analyzing them, you can very soberly understand what 2 people are capable of in Gamdev.
We often encounter a forgery in terms of the number of commands and statements such as “This Aaa Shutan made 1 Asian in the back room!”. I never believe such statements, and it usually turns out that not in vain. A good example is Brotherhouse Games, the authors of the Stasis franchise. They declare themselves as a studio of 2 developers, but in fact for each game they hire a team of freelancers. That is, not 2 people really work on their games, but, conditionally, 50.
In the case of Locomalito and Gryzor87, we have a real team of two people. Which, on the one hand, are talented even by the standards of a professional game, but, on the other, are quite limited in time.
In short, honest 2 people. Now let’s return to the technically most impressive game – L’Bbaye des more. Technically, but not conceptual.
First 2 words about the plot. You are a Catar monk that runs away from a detachment of crusaders that pursuing him on religious ground. To throw them off the tail, you run into an abandoned monastery. In which something bad is clearly happening.
Conceptually, I would describe the game like this: An unarmed monk falls into a very hostile (and rather hardcore) labyrinth of rooms. The game needs to run one sitting from beginning to end, since there is no conservation system.
On the way, the player meets a large number of unique game situations, each of which will need to find an approach.
The first few attempts to pass the game will most likely be unsuccessful – the player at the start is frustrated and does not know the principles of work that he meets on the way of objects. Also, he has not yet guided on the ground and does not know what to expect from local enemies.
But as deaths and new starts of the game, the monastery will reveal its secrets before the player. Something will just come with experience (the player will understand the optimal and safest routes, learn the behavior of enemies), and something will open in scrolls scattered by levels. Hipples hint at us at the location of secret passages, shorts and some global gaming mechanics.
As a result, after several retrays, the player will be armed with all the necessary knowledge and skills to run along the optimal route in 15 minutes Like a Boss
If suddenly L’Bbaye des more suddenly hooked you with something, and you wanted to feel it yourself – immediately close the article! Further, the game will be versed literally by bricks. From the point of view of a game design, levela design, etc.D.
Let’s figure out what our monk can. He can:
Cross the portal by pressing the key up – unique interaction with the only portal in the game;
With the help of all of the above, we must Collect 12 Crosses from 12 dead in the walls of the Cathars Monastery and expel evil. But 4 brothers renounced faith before death, and their crosses look like upholstied, which cannot be lifted.
We learn this from 3 parchments and with this we will have to understand the whole game.
Now let’s look at game content. Details.
Let’s immediately put all the cards on the table and look at. Map of the game
And instructions for her:
Map – completely my hand and time took the tin as much not sure that someone was analyzing this game at a similar level.
Let’s start with the analysis of the quantity and quality of rooms, as well as from different ratios.
In total, we have 23 rooms in the game. They are located with a dense square, apparently for the larger labyrinthness of the monastery.
It would seem that this allows most of the rooms to have 3-4 entrances-outputs in each of the directions, but 3 or more outputs have only 10 rooms. That is conditionally each 2 I have a tangible branch of routes.
I did not have enough confusion, but in this article I almost will not assume that it was possible to improve. I just list everything as it is.
I counted in the game 6 especially dangerous rooms. In these places, the game from the research puzzle adventure turns into a rather hardcore platformer.
It turns out that every 4th room in the game is designed to make us sweat. But at the same time, they are located closer to the end of the game.
And here safe rooms in the game only 2. Only In every 12th room we can rest And do not worry about anything.
In general, even standard rooms without unique objects in L’Bbaye des Mors are remembered. And because they are made each with some small highlight, and because there are few rooms in principle.
But a number of rooms are straight out of the total mass by the presence of either some special activity, or a boss, or a unique and very noticeable design.
Let’s give a complete list of such special phenomena in the rooms:
Crusader’s pursuit of the main character — The game begins with her. There is a detachment of unique enemies with something like simple AI – they know how to jump on pits and pursue a player of 2 screens through and through. Nothing like this is found in the game more;
Fire ball (mini-beoss) — flies, https://sistersitescasino.co.uk/casinos/xl-casino/ pursuing the hero within the room. The only enemy in the game with such behavior and visual.
Dragon — The game, however, is called Pestilent Beast. Large, is the hallmark of the game. In behavior, it looks more like a trap – it stands still and at equal intervals, it is pushing a pillar of fire, from which the waves diverge. Our goal is just to smile past. This is done cunningly – it is necessary to jump over one of the jumps through a wave of fire and be on the other side of the place where the beast is puffing;
Cross inverter — The only device in the game that globally affects the mechanics. Makes all the inverted crosses (which cannot be picked up) in all rooms to turn into normal and vice versa. Potentially, such a thing could force the player to consider more different routes as optimal. But, since the room with the inverter is one of the most dangerous in the game, I don’t want to meddle in it more than once.
Viselniki tree — This is a purebred levela designer Land Mark (a special object that allows you to remember this location and separate it from others in consciousness). It does not carry any new mechanics, but it looks much more overwhelming and creepy than the other rooms of the monastery.
Boss-death — The first enemy found in the game, which is unambiguously assessed as a full -fledged boss. It has the notorious mechanics of prudesktayil-cos, which fly down and, when a collision with an obstacle, fly around it on the right or on the left. The goal in this location is to dodge all the boss attacks and jump to the cross, which must first be processed by the inverter. Any wound, as usual, sends us to checkpoint.
The final boss — I will not attach screenshots or write about it If we have not collected all 12 crosses before coming to his room, the boss is invincible. If collected, a series of ledges made from these same crosses appears in the room. And his essence becomes approximately the same as the boss -death: it is necessary to jump over the ledges without damage and get to the final object – the participle bowl that will expel evil. But the risks are higher than with the previous boss – this shmalit by the fan of prozectatils in different directions, from which it is very difficult to hide. And the nearest checkpoint is located at the beginning of the previous room, very harsh for passing. Therefore, a situation is very possible in which you will brilliantly pass the whole game, but you will get through all your lives in an attempt to get to the bowl.
Peaceful location for contemplation — It’s about the balcony. From the point of view of its function in the game, it is radically different from the rest of the rooms. Its goal is to make the player stop, see the view (if this can be called with the local count) and listen to the soundtrack unique to this room.
The game would not attract my attention if everything was immediately clear in ordinary rooms. Therefore, I will also give full list of all non -obvious (or not immediately obvious) actions:
Gap sliding on the ceiling in the jump — is a funny artifact of how the jump is configured in the game. And in several rooms (crypt, dragon, fire inferno 2) is necessary for passing mechanics – the only way it is possible to jump over the enemies and the fire of the dragon.
A call to the bell — The case when we got a lot with the subject and we have no idea what this influenced (and whether it influenced something). Unfortunately, here this primitively opens the passage in an obvious place for us.
Levers that open unknown doors in other rooms (x2) And lever opening the door in the same room (x1) — primitive thing, there are a huge number of games. But in this case, it works very appropriate for the main mechanics – search for routes. If you do not pay attention to the effect of each lever, then you can get confused on the fly and slow down the construction of the optimal route for yourself.
A clear move for crawling — A rather funny obstacle. Since the Muvset of our Qatar is felt as primitive as possible, the player may not pay attention to the fact that he knows how to crawl. In addition, it is crawling that is not so often found in the sid of scrolling. Yes, and in L’Bbaye des Mores the Persian crawls very slowly, if accidentally pressed to the side briefly, then you can not notice that we crawled somewhere. Therefore, at this stage, the player needs to realize that the possibility of crawling was with him all this time.
Hidden move for movement crawling — Such things are perhaps the main interest of the game. This move allows you to get from a location with a fiery mini-boss to the cross, which lies next to the dragon. But we learn about it only from the very last scroll-sublocation in the location of Fiery Inferno 1. Before receiving this scroll, I honestly was sure that to get the cross I had to do something with the dragon. The ligament of the dragon + the treasure is very predictable is very predictably perceived.
Mark down, disguised as spikes — Allows again to get out of a room with a fiery mini-boss to get on a ledge with a cross on Lake Cherepov. Despite the proximity of the clues (lies in Lake Cherepov), I also did not ate this moment right away – the ball of fire flying behind us from the room prevents the situation calmly and sensibly assessing the situation. Moreover, from 3 tiles, only 1 are suitable for passage, the rest will hurt the monk.
Portal — It is a convenient shortcut. But in the first pairs, it also confuses the construction of the route, as it leads to the room on the right end of the card, and it is not clear one such a network of portals in the game (it is one).
Invisible bridge — Another interesting thing in terms of the route on the room of the same name. On the one hand, in principle, open the door and go further into the fire inferno. On the other, more quickly and safely move around the room of an invisible bridge. In my opinion, it is almost unrealistic to find it yourself, the clue about it lies in the garden.
As you can see, many of these non -standard actions are repeated in the game exactly 1 time. That is the fact that most of the content in the game is unique and once encountered, related to it with the adventor genre.
In order to somehow visualize how the levers and doors are connected with each other, as well as the clues and the rooms that they indicate, I have prepared an alternative version of the map:
As we can see, the game has 4 levers unlocking doors (one of which is a bell). There is also 4 Hipples linking specific rooms, And 2 common clues about the need to find 12 crosses.
Moreover, more tangible benefits from tips. The levers unlock the doors for us only in this race;Hints are read once, and what they refer to is now open to us by always default.
In general, both the levers and the clues open some moves for us, so all the arrow of the connections on the map of the same color. Total 8 links-lits.
We see that 3 objects of them refer to something in the same or neighboring room And 5 – for something remote.
Despite the small territory of the monastery, enemies there are surprisingly more diversity. In any case, in visual terms – already 24 types of enemies (including bosses) and 3 types of deadly surfaces. That is, on average, this more than 1 new danger for each room. Not suitable for a dense indie game, isn’t it?
But from the point of view of mechanics All these types are laid in 6 categories + a handful of 4 bosses. Next to each mob, I will write the number of rooms in brackets in which you can find it.
This is a group of monsters that simply fly right and left, changing direction when contacting the walls and the player’s wound by touch.
Skulls with wings (2) – this is the first standard mob that we see in the game. In both rooms where they meet, 2 such skulls with slightly different logic fly – one is very faster than the second.
Little dragons (1)-are found only in the location of an invisible bridge, in speed somewhere in the middle between slow and fast skulls. Change the direction of the sprite/animations when colliding with the walls. Otherwise there are no differences in behavior at all.
There is a greater variety in behavior than horizontally flying. But everyone is united by vertical movement along the fixed trajectory.
Spiders Brown (1) – move up from the floor itself to a small height and back. It is quite convenient to jump over.
Spiders Green (4) – begin to move from a higher point and do not reach the floor, stop at the level of the hero’s neck. Under them you can crawl freely without risk.
Fish (2) – are found in two locations with water. Hide for some time in water, after which they quickly jump out and dive back. Unlike spiders, they are not always visible and require an internal reference of the rhythm of their emerging.
Flies are alive (1)-quickly fly up and down. Noteworthy are that, unlike spiders, they often fly from floor to ceiling throughout the height of the room.
Hanged (1) – clearly made not for mechanical diversity in the game, but for flavor purposes. At the first meeting, they are perceived as shock content. They are attached to the branches of the gallows tree and quickly fierce up and down. Nevertheless, mechanically, also slightly different from the rest of the enemies of the group more extended vertically with a hitbox and short -lived to the floor, like green spiders.
Droplets (2) – in other games could be considered more like a trap than as an enemy. But in L’Bbaye des Mores, almost all enemies hit and do not have HP, as they are immortal. Therefore, such traps do not differ from the enemies. Nevertheless, it differs from other enemies of the group by the absence of a reverse trajectory – the drop is formed on the ceiling, reaches the floor and is destroyed, after which a new drop is formed on the ceiling again. In some places, droppers are located above the neighboring tiles, but generate drops at different speeds. Sometimes you have to stand and wait until the neighboring drops are filled out in the rhythm that is convenient for us. Has a small hit box.
Law stars (2) – also visually a trap that is no different from local mobs by logic. From the point of view of the design, there is something between fish, a living fly and a drop: for some time it falls into lava, can fly to the full height of the room, has a small hitbox, can be on neighboring tiles and demand the expectation of the desired rhythm.
Type of mobs, familiar from childhood, Jealing the right and left and hit.
Rats (1) – slightly cunning animals, as they change the direction not when in contact with the wall or with the edge of the location, but with a fixed arbitrary place. Low, non -fast, have a small hitbox.
Skeletons with a sword and shield (1) – Fast, have a chitbox the size of a hero. When meeting with one of them, the first time you have to apply sliding with a head on the ceiling to get a cross
Worms (2) – Slow, very low, with a small hitbox. In both rooms, they are thrown back as an additional element of danger next to a large number of other enemies. Like rats, in some cases they change the direction in an arbitrary fixed place. Present only in rooms with vegetation (lorino justified).
Red winged skeleton (2) – they pump the atmosphere with their appearance, but in fact they do not particularly differ from the skeletons with the sword.
Red winged skeleton that walks on the ceiling! (1) – not just found in the only room, but in general for the whole game one. It is cool that Locomalito was confused and did such a chudila.
Knights from the starting chase (2) – this is a small army of the first enemies found in the game. They have behavior different from any other enemies – they run from left to right after 2 rooms, jumping pits from the spikes. I thought for a long time whether to put them in the bosses, but if you close my eyes to visual differences – the manner of behavior is about the rest of the groupâs mobs.
Small and probably the most dangerous group of enemies.
Skeleton with onions (2) – extremely dangerous. Shoots quite often, arrows fly quickly. Contact is dangerous both with arrows and with the skeleton itself, which in 2 out of 3 cases stands on the road. Able to change the direction of shooting depending on the position of our monk.
Gorguli’s head (2) – Simplified version of the skeleton with onions. It is attached to the far wall, so there is almost no chance to get hurt about the very head, only about the arrow. For the same reason, he always shoots in one direction.
Differ only in appearance, they mechanically have no difference. Touched – got hurt.
Plostering plant (1) – rhythmically spits 2 prudethyla to the sides of Paradol. In the only habitat, a rather tightly tanged, which is why a simple bulllet Hell levels will form there. Both plant shells and its protruding “muzzle” are dangerous.
I described in detail their behavior above, so I will only list here:
In addition to bosses, we get already 9 types of enemies that are found in the same room. With bosses – 13 types. Not much less – 12 types of enemies and surfaces are found in two rooms. Record holders – green spider and fire – are found in 4 rooms each.
That is, for 23 rooms we get a large number of types of enemies with a slight distribution – 1-2 rooms in appearance.
We also see that variability in groups moving vertically and horizontally walking, in for shooters and horizontal flyers – almost no.
How could this be caused – it remains only to guess. But I suppose that initially Locomalito could collect the whole game on a temporary graphics and understand that walking and vertical units are needed in most rooms for the proper work of the levets of design. And then, based on the estate, that 1 type of enemies should be used in 1-2 rooms, it flooded a bunch of their species.
During the preparation of the article, I played a lot in L’Bbaye des Morts and is ready to present you with your vision of the optimal route from start to finish. In fact, this is the path for the speed -sino of the game.
In order not to draw it with one nightmare pasta, I divided it into 3 parts in those places where we go to the portals (for the game twice).
On the map below, I moved the crosses and levers approximately in those sections of the rooms where they are in the game. And the routes inside the rooms have verticality. I ask you to love and complain:
If you yourself did not play the game, it is extremely difficult to understand what is happening here. However, let’s try to extract useful information.
This is not obvious in the diagram, but back tracking in the game, when we go exactly where we already went, about 5 rooms in a horizontal room. Which is very impressive.
Obviously, Locomalito specifically set himself and pondered this task – an interesting branch route with a minimum backing tracking. This was decided by a competent branch system within many rooms (often vertical). As well as a portal, the place for which was chosen very carefully.
From all 30 transitions between the rooms in my route Only 4 were not involved. Rather, in fact, 5, but from the very beginning it was clear that the left upper decorative balcony in the speedrane would not participate.
I think there are reasons for their existence:
Transitions 1 and 2 We need so that the player can freely move after it falls into the crypt not only to the right, but also to the left. This is important, since in fact, a tutorial goes to the crypt, and when walking to the right, we very quickly get into the portal. Some players may have a rejection to teleport do not understand where almost at the start of the game;Yes, and the portal in the game does not have a bright accent (the game can be passed without it).
Having received the opportunity to run from the crypt right left, the player can very quickly immerse himself in the most delicious parts of the game (mini-beoss and dragon, hidden moves, etc.D.).
3rd transition – This is an alternative hidden behind fake spikes in the same room. It is the presence of a normal open passage that gives us the opportunity to cross up and down and understand how the secret move works.
I could not find a specific reason for the existence of the 4th transition. Locomalito probably just thought that it was so correctlyft
As you can see, such a curious global mechanics used by me for the game only 1 time. I would like to say that this is because the room with the inverter is too dangerous, and I specially built the route so as to go there once.
But in fact, it very quickly becomes obvious that you must first collect all 8 normal crosses, turn the wrong and collect them. I see a problem in this.
In this place, the authors could reward the player skill. To do this, it was necessary to sketch more inverted crosses mixed with ordinary. If you are not afraid of a complex room with an inverter, you turn it over several times and go through the game quickly. If it is too difficult for you, you turn it over once, but you run for a long time through back tracking.
Regarding the feeling of playing the game. The game meets us with a peremptory Bad Ending with a light note at the end.
From my point of view, this is not at all what you expect from hardcore adventure games. We will not focus on the endings of from Software, this is different Here, inside us, like a fruit, the optimal route with the skills of its implementation is ripening, and at the end I want some bright fairover.
The question, of course, is controversial, but as a designer of the game, I would not do that.
I also realized that In this article did not touch the Assets of sound at all – how many are there, what duration and t.D.
But this is purely because the sound in l’Bbaye des more has no interest or value to me at all. I don’t want to equal such a sound at all.
Thus, ignoring the sound, we dismantled the whole game on the bones. Nes -blessed, yes?)
You can ask a reasonable question: “Why did you even undertake to write this gigantic sheet?”
The fact is that I plan to make my game, starting from the developments of L’Bbaye des Mores. But this is a topic for individual articles. Thank you all for your attention.
Hello dear Blozhik, I https://onlinepoker247.co.uk/casino-bonus/ guess that this is my last post with a positive karma on my beloved (once) SG and deliberately go to this step … for I’m tired.
Dear friends, game of the end of 2011 will arrange for holivars and comfronds on the topic of Taki Batla or Kalda, for myself I decided that comparing these two episodes is how to compare salt and sugar or pink and blue. Let’s start with the fact that they are different, in everything … Technologies, a multiplayer, plot and approach to the player, but let’s start in order: Battlefield 3 The grandiose Project with a long history and the formed community, requiring a thoughtful and serious approach to the game (with the last part, the situation has changed, but a little). The basis of which is a unique technology (and whether it is such a unique?) Let the amusing, even if the graphics are not as good as it seemed before the exit, but still analogues and the multiplayer of which really want to play and here a serious and probably the only submarine in this game appears (I consciously lose the type of single, because on all fronts it loses to almost all loud proctates of the year) and it consists not in the temporary resources of the required game and the problem is not a problem and that it is not that rollerThe Persian and other loot is approaching the undermining of some kind of MMORPG, and that a normal team requires a normal team, which can be formed exclusively by playing and playing again and only if there is a played team can you reveal the whole potential of this wonderful game and ceases to be a flasher simulator for schoolchildren of snipers 7-8 minute marathon, so that it is heroic in order to heroically fall in the namemodern youth. Call of Duty: Modern Warfare 3 ZhE, on the contrary, poses itself as a frivolous post -shooter of rounds is five per day, after a hard working day, without raising skills, classes, devices and other things. The company in MW3 is still amazing, call me the reader Danzova or the caretaker of house 2, but I was pleased with the falling Eiffel Tower exactly like the flight on the updated AS-130, exactly like most of the solitary company. The shootings did not seem dull to me, because, over the years, they have become so intuitive and understandable that anti-taxing themselves with GG goes to some kind of prohibitive level, in general the entire gamthlery part of MV3 is passed by the spinal cord, and the head is just turning on to give out his sacramental wow! And here the basic problem of Call of Duty: Modern Warfare 3 appears, this is the most thing that breaks out less and less, because we have spoiled us, and no one, and these same Activision and Treyarch with Infinity Ward showed us in half the Slower years, all that 3D shooters can be simulated at all. The second problem of the game is a secondaryness and it manifests itself in almost everything, starting from the multiplayer and ending with the notorious engine, which was called outdated at the time of Call of Duty 4 Modern Warfare and if it is even good with the multiplayer (copying the ingenious, the likelihood that it will increase well) then only the blind, and the computer holder 7MI did not spite on the technology.summer prescription.
For me, Call of Duty wins in this battle: Modern Warfare 3, but not confidently and without those detachments that were 2 years ago and it wins precisely because of the unbearable and friendliness of the multipler.
A separate paragraph would like to talk about the assessments and the general atmosphere of the reigning on Stopgame.ru around these games. By the authors, mucosa is obsessively and not always contrary, the dominance of Battlefield 3 is imposed on its competitor and, most offensive, quite successfully: any commentary on the code as a good game is minus, and the author is called cattle who does not understand anything in the temptation and real games. It seems to me that these games are equally good, the same for cattle and equally deserve attention, and the behavior of the authors of this resource seems to me at least suspicious, but do they want, PR, sensation or even fees from EA? Itâs not for me to decide, but on other resources, including foreign ones, the screams of âfuâ were not everywhere and much quieter.
P.S sincerely ask me to outline my sheet, but I was obliged to write it.
P.P.S The computer pulled both games (thick -knitted go).
P.P.P.S Grammar Nazi follow the thicknesses.
MW3 and BF3 different games! Stop comparing them.
Of course, they fight each other for the title of game of the year, but also fight with Skyrim, Uncharted, and T.D.
Sobsna, hot news from my life! : 3
To begin with, I will say that I am quite a good student. I study good, 3 three of all, one of them on physical rea, because I walk, in chemistry and algebra: 3
I know chemistry, in fact, the teacher just does not like, because Volya kicked up to the 9th grade: 3 But in Algebra really stupid.
We have 4 classes at school. There is a profile system. That is, there in each class there is an emphasis on different objects. Well, I, Sobsna, due to the fact that Volya kicked until the 9th I got into the 10th class! More precisely – universal. That is, this is a regular class without stops for any objects: 3
The bottom line is that all the bandits of our shkololo were shoved there. And they do not like this class in short: 3 well, this year I finished well. All bandits with deuces were raised, and filled the class with newly made morons from profile. In the middle of the half -year, by the way, my friend from the most âmatterâ economic class came to me.
So, I repeat, we finished well with him. Almost the only ones from all over the class: 3
So yesterday we walked and his mamon called him. Says Ololo, son, you are kicked out of school. We talked, they say, what to drive us out, we are smart: 3 but then it overtook surprise! Mamon wakes me up this morning, says Shurik, I congratulate you, they drive you out. I felt a fierce flashback for yesterday, neighing, but she arranged me with a fleshy buththert. Says, Batyuna went to school and found out everything. Your class has been disbanded and now you need to either take exams to enter the profile, or to bring down to another schoolhole. And estimate, they reported this the day before the fees and a week before the start of the school year: 3 whores, by God.
I called Dima, delighted him and we fell into our beloved abode of knowledge. We went there, and we are already met, like, what have you come for documents without parents, we wonât give. And we are so out to them! We say we will take exams. They looked at each other, smiled (like Ololo, weâll take you off all the same), they told us to come on Friday to pass the English first. But I think nothing good will come out of this: 3
This is the essence of what, now they will not take me to a regular school, the classes are filled, only in a paid. But for paid my parents does not have money! And this means that hardzic either goes into the bird or goes to work!
I can say only one thing for this:
So funny times have come: a paid general secondary education, the degrades of the teacher, who grew up from my generation of the Strazhezhdaev, the students who essentially saw the school in the coffin … Everything is shit, everything will die
Advertising and PR: 3
I wanted to go there
Only submitted documents there, immediately. There is still no budget there
As a result, I am 4th on the 38 list, this is very cool for chosv
Ahah: D
Correctly
From lenses https://casinosnotongamcare.co.uk/review/madcasino/ eyes hurt
my friend wore lenses, but still he was told to wear glasses
xs why
We can be harmful
They are also expensive
Moreover, the first three girls eventually took the documents, because they took place in other budget universities in other budget universities
As a result, the first.And the most intelligent: D
Yes, 5Bal
We are not
They just came to the first lesson, he is so brother, in short, not a stupid, carefully, then sign
Those who had liberation were taught
And handed over
They just had to set at least some (order), therefore, they taught tickets for grade 9, and there is completely safety)
and how much ballo?
In our class, they decided everything six months before the exam
Well, think what you like best
Think about studying in another city
And also, my great advice is not to teach too much until the list of exams is unleashed
Because last year there was a liter.Well, I started buying up books on a liter.He began to teach.As a result, 1 February is declared, Olololo Trololo instead
JEET
Well, there is money for the first time? All the same, the costs of documents and TD will be needed, the average such good costs
In general, well done, teach language) seriously.In the end, you can do any thread of German philology (we have one) if you don’t get a ticket
And by the way, it seems like knowledge of the language makes it possible to enter their universities
at least in other countries.You know the tongue-touch
state and mong management then
Personally we have a huge competition for this business
I understand you fine.I most likely will not work in my specialty, but I will go to where they will pay good
Another would be such a place to find
And by what subjects?
Three triples on physical, chemistry, geography are not three three in algebra, computer science, physics)
(I apologize for the race for chemistry and geography, it just came to my head)
yes, by the way, the lack of editing is a pichal
12 points … does not fit in my head
As for physical education, do not worry, in every school there is such a freak
Our drawing teacher was like that
And also ours in society
Such a cruel woman
all chopped, we were afraid of her
she is still small, but old and formidable
as a designer-model of a craftsmith, if you once watched.copy, one to one
âOrdinary death. This always happens. Eternal torment.” – Alex got up from the bunk. He did not know what to do. Every time he found the so -called “output”. He was always waiting for him to cut him off from him. Either you are tormented or dying calmly. He looked at his body, there was no living place on him. There was a gaping hole on his chest recently, which was unlikely to be removed unnoticed, but it is not. Everything inside is in place, only a seam and a couple of pieces of skin. There were scars on the abdomen from numerous stabs with a knife. All of them were tightened. The only thing he cannot see is his face. It was hidden under a black mask that reminiscent of a mask of tribes from South America. The eye is not visible, but he himself saw everything perfectly, as if the mask was not on it.
âCould take it off?”He thought. Slowly, began to look for at least something that could be clinging for and remove the mask. I found nothing, fool.
He left the ward, there was no one in the corridor, except for the wind, freely walking among the chambers and wheelchairs.
âDo not be distracted by anything, or not they will come. Or worse ” – he is no longer afraid of every rustle for the first time.
âFour hundred and fifteenth, four hundred and sixteenth, four hundred and seventeenth … This will not end. This corridor goes endlessly. Need to go in the opposite direction. ” – the creak of the door interrupted the flight of his thoughts. A nurse left the door. She was in a medical robe, rolled the patient along the corridor. They talked about something. She laughed sweetly. Strange, earlier the corridor was dark and covered with rust and blood, and now it is illuminated by light from all sides. Alex came out from behind the wall, but there was nobody there, like light and warmth that gave him the sun.
He continued his journey along the corridor.
âFour hundred and thirty -fifth, four hundred and thirty -sixth, the first … Stopâ – this chamber introduced him into a stupor. – âThe first cannot be in a row among the four hundred and thirty -sixth andâ – he looked at the ward moving on – âfour hundred and thirty -eighth.” – Drying a little, he decided for himself. âAnd what the hell is not joking? I’m still dead “.
The whole chamber was lit by the rays of the https://sportsbettingmedia.co.uk/latest-news/top-android-casino-games-uk-reviews-bonuses sun. It warmed him, giving an occasion to live. The ward was for one person. Apparently for the one who will pay better. In addition to beds, there was a TV, a desk and a chair. Soft, apparently. He decided to sit down at the chair. Yes, he was soft. There were different notes on the table. Nearby lay two pens and pencil. He took the first handle, Park Pench. It was written “from Jack for Roland, with the best wishes”. The other handle was commonplace and did not differ in sophistications. Purely for black work. Pencil too. Having examined three notes, he realized that these were Roland’s notes, who arrived here about a month ago. He was sent for examination due to sharply rising temperature and high salts. All these notes were excerpts from a personal diary, as I understand it.
Something knocked on the door.
In the hope that he would stop knocking, Alex continued to inspect the room. There were lightning wallpaper everywhere. On the floor is a large rug, with an incomprehensible pattern even for me. Either geometric shapes, somehow interconnected, or a similar drawing that resembles a skull.
Knocking began to be more intensively.
He went to the window, behind him was a small courtyard for a walk with the sick. Relatives, nurses, children. There were all those who were at least somehow connected with the sick and the care of them. They were happy. Everyone was in the rays of the sun. No, it was not hot. It simply lit up with a bright light everything. And he felt happiness.
The knock stopped. The sound of cracking wood was sharply heard.
Not far from the table, something shoved with the light. Mirror. You need to inspect yourself. Having removed the curtain, he examined himself. He himself was in a blue sweatshirt, black jeans and dark green boots that resemble army shoes. On the face the same mask. Made from a dark wood breed. Having examined it, he realized that it can only be removed by opening as a tin can.
“Alex!” – the female voice gently, but harshly whispered in his ear -” Alex, wake up, Sonya.”
âMargaretâ – our protagonist said in a tired voice, as if he unloaded the wagons – âI told you that I would not be awake, otherwise. “
âYou are dead.” – with a savage smile on her face, she uttered this phrase. She was full of sadism, ridicule and bullying.
Hi all! The first part of the Mass Effect has passed since the release of the first part 14 years – This is quite a lot by the standards of the gaming industry. During this time, it has changed pretty much: many things that then seemed innovation now have become commonplace and even more: they added.
Even yesterday, they moved the industry forward, and “today” you wonât look at them without tears.
Moreover, therefore, in my opinion, it is quite interesting to “go back” and read what they spoke of certain games at the time of exit.
Pleasant reading !
Maxim Kulakov
Returning to the topic of superiority, I want to note that you should not be so surprised at many awards and engage in self -hypnosis, trying to make sure that the game is really a masterpiece. Not so many large -scale RPGs go on consoles to actually compete – because Mass Effect takes âgoldâ. On the PC, the situation is somewhat different, and here you canât do without mentioning the âwitcherâ from the CD Project – the Poles were equal to the âseniorâ from BioWare, as a result of which they completely surpassed them. The Witcher is not only a real alternative to the âmass effectâ, but also where a deeper, interesting and original role -playing game is like a deeper, more interesting and original. The next cosmic saga is recommended for acquisition only to ardent fans of Sci-Fi and science fiction.
You can always learn how all this looks in dynamics, and also learn more about the pluses and good sides of the Mass Effect by turning to our video review.
Pros: beautiful graphics;excellent voice acting and music;high-quality action-component;non -linear plot;
Cons: an empty world;Fired History;Short campaign.
Konstantin Trustenyuk
Mass Effect 2 – an amazing continuation of a great game. The developers tried to take into account all the main complaints: they threw out unnecessary races according to ugly planets on MAKO, abolished the elevators, finalized the combat system, added to dialogs the elements of QTE. Of course, there were no shortcomings. Many will be disappointed with a completely sluggish development of the main plot, half -dead pumping of characters, almost the complete absence of a loot and the hated scanning of the planets in addition, but all these are trifles compared to the main. Mass Effect 2 is a grandiose and spectacular adventure in the company of damn charismatic comrades. Adventure in which you yourself choose how events will develop.
Pros: cinematography;Great characters;humor;the ability to import your hero;interesting dialogs;scope and epic.
Cons: the main storyline is disappointed;tedious collection of resources;It is impossible with Samara.
George Kurgan
Mass Effect, it seems to us, is a direct evidence of the Renaissance of Interactive Entertainment: a game collected from the ancients as a world, gameplay elements, looks great due to things that have recently been completely atypical for games: directing, setting and creative potential of scriptwriters. This is a very good sign: gradually in the Games of technology they get to the service of the gaming process, and not vice versa. This is far from the first such example: the same were Bioshock, Kane & Lynch, domestic Kingâs Bounty, finally. All this indicates the birth of a new subspecies of games that can be called art without a twinge of conscience and amendments to numerous “but”. At least we really want to believe in it.
P.S. By the way, the localization of the game from Snowball Interactive should appear on sale simultaneously with the world release of the game for RS. In the fall, in addition, a special version is expected in which all dialogs will be translated and bonus content that came out at that time will be included.
George Kurgan
If you continue the analogy with the Star https://non-uk-casinos.co.uk/welsh-casinos-not-on-gamstop/ Wars, then the first part of the Mass Effect, according to the impression, will be comparable to the fifth episode: spectacular, unexpectedly adult and even gloomy game. The sequel is rather like ânew hopeâ: it seems that the setting is interesting, and the plot is worthy, and the characters are bright, but at the same time the game is full of naive design errors that you expect from BioWare last.
Hardcore players who were unhappy with the first part will not be able to convince now: Mass Effect has become even less like a traditional role-playing game and even more-fantastic militant. But the creators fulfilled their task: they brought to mind the mechanics and dumped so many new content on fans that you can choke. The main thing now is to make a third part at least two times better. Otherwise, no “star wars” will not work.
Maxim Yeremeyev
This is not to say that Mass Effect 3 has become everything we hoped for. In some places he lacks banal grinding – especially in terms of dialogs – but these are trifles. Another thing is much more important: before our eyes, one of the best cosmoopers in the history of the industry is coming to an end. The history of the war with the Reapers may be completed, but in the end they will slap the door so much that you will put your ears from the roar.
Nomad
Mass Effect is a strong Class B action movie, after which you do not regret the wasted time spent. She entertains well and shows beautiful shots, leaving quickly fading memories. Sorry, it didn’t work out better.
However, Bioware still has a chance to improve – judging by the reports from the fronts, the fight against ancient evil is stretched to the trilogy.
Once two (!) The tabs in Jewel with a localized version are advertised by the Golden Edition, which goes out in the fall with Russian voice acting, bonus materials and, I believe, polished by translation. Given the dubious quality and zero filling of the June kit, the slogan âAnd you bought a gold edition?»Incredibly cynical.
Nomad
Mass Effect 2 seems to drift to where Heavy Rain is about to finish. Take the stamping shooters by brackets – and a good action movie will come out, who is not a sin to see once. I do not advise going to the second entry-if you miss cosmofantastics, it is better to buy five Seasons of Babylon-5. At the same time, you will find out where Canadian developers get the ideas.
P.S. Sorry, there is no final song. Two years ago, Bioware Edmonton showed the world of talented fellow countrymen-the Faunts post-rock quartet with the composition “M4 (Part II)”. In Me2, the credits crawl to the just pretty electronic music Jack Wall (Jack Wall).
Nomad
Nevertheless, even with an epic scope, everyone cannot please everyone, and BioWare realized it. It is not easy to complete the cult trilogy;tie nodules on dozens of plot threads woven by players into unique canvases – colossal work. Mass Effect 3 was the first to collapse under the weight of this snowmate.
1 Polishing the case, I want Chapaev to cross the Ural River, I dream of seeing âRememberâ in the normal order and demand to tell whether Yula will fall or not. Funds raised in the framework of the petition will go to the Fund for the fight against human naivety.
Vitaliy Kazunov
Looking back at Mass Effect, you are imbued with real respect for those people who have taken up such a complex and large -scale project. The first thing that pays attention is the innovative dialogue system. For the first time in a role -playing game with a variety of response options, with the ability to create your own character, with a huge number of staged scenes, each phrase, every action of the heroes is voiced and animized. The second is a huge, worked out and interesting universe, where young races find out their relations on the ruins of the old. You read the âCodeâ, communicate with aliens, and it becomes damn a shame for the impenetrable framework of the computer game, which do not allow you to visit, to see the mentioned, but from this even more attractive worlds. The third is a plot, with many interesting characters, a constant development of events and a famously twisted ending. Due to this approach and the organic visual series, Mass Effect is drawn not on the shelf with games, but a side of the collection of space series. Somewhere between Battlestar: Galactica and Babylon 5.
The mechanics of a tactical shooter and a trip to a jumping all -terrain vehicle serve as an excellent diluent for standard ingredients of role -playing games from hacking of chests, study of locations, performing dozens of varied missions and communicating with characters who patiently wait for the team of Shepard in their places. Everything is the same here, âBioware’vskiâ, except that the corpses do not need to be faced (all the things from evaporated carcasses instantly find themselves in the inventory), and the hacking of the safe is decorated in the form of a funny mini-game to the reaction.
Otdushin for a fan of the genre, a magnificent, spectacular interesting game that offers multivariate passage-therefore, humanly insulting that it is full of enjoying the problems with poor optimization of the graphic engine. Inhibiting, loading textures – as if in a soft, warm, cozy bed, some kind of bastard sketched bread crumbs. You spin, spin, you get used to it, close your eyes and see magical dreams about stars, fantastic worlds and proud heroes.
A huge, thoroughly worked out universe with its history, races and difficult relationships between them;
An innovative approach to the dialogue system, which does not force to read long offers of answers options anymore;
Fully voiced and animated dialogs, thanks to which the game looks like an interactive film;
Mikhail Shkredov
Great game. Bright, not entirely role -playing, but with a fascinating, delaying story, colorful characters and strong potential for recalculation … both parts, since the key solutions in Mass Effect are not much, but affect the events in Mass Effect 2. Psychologically strong moment: not just to see the physiognomy of the acquaintance of Shepard, but from time to time to stumble upon mentioning the actions committed by a long time.
Each conversation makes you watch with interest an unfolding performance, and the new system of interactive scenes adds excitement. The previously unknown faces of this cruel universe open before Shepard. Tasks, both basic and side, do not tire of presenting surprises. The implementation of shootings will envy a different tactical shooter. Unfortunately, many role elements were either simplified or abolished. On the one hand, do not be distracted by extraneous affairs. On the other hand, the Mass Effect 2 began to be like an adventure action movie with an advanced system of dialogs, rather than a role -playing game. Given the quality of the project, you can easily close your eyes, play and constantly get bright, unforgettable impressions. But it becomes a little scary for the third part. No matter how it turns into some GEARS Effect: Mass of Duty, if BioWare retains the development vector of the series.
Vitaliy Kazunov
The final part of the trilogy is not devoid of shortcomings. Particularly devoted fans of the Universe, proposed endings may seem excessively blurry and not quite correct. The study of the planetary systems, although it was processed, but it did not become more fun. In a multiplayer and in a single campaign, minor flaws are found every now and then. The game approached its role roots only in the aspect of the amount of weapons and armor.
However, dark spots are barely noticeable on a brightly shining star named Mass Effect 3. You observe the fate of the heroes, holding your breath. You admire their dedication and devotion to ideals, the willingness to sacrifice everyone for the sake of the highest goal. Decisions of the commander Shepard, adopted by him earlier, reach a logical conclusion. History answers many questions, global conflicts end, a new era begins, which is not destined for everyone. The combat unit has become much more dynamic, more exciting and worthy of grimacing against the backdrop of even such mastodons as GEARS of WAR 3. The designers managed to fill the universe with picturesque views. Finally, a cooperative multiplayer perfectly complements this wonderful adventure.
Reading the reviews of the authors, it becomes clear: even then Mass Effect was not perfect, but very good, strong game with its advantages and disadvantages. Some noted that in the sequels the series was even more provided, becoming in a combat gameplay more action, and not a role -playing game;Others argued that the possibility of choosing is rather scarce, and others praised for the revolution in the RPG genre – everyone was right in their own way, and the rest is already a story that can still be read in the archives of a particular site.
Let’s say, the output of the Mass Effect Legendary Edition turned out to be ambiguous: many reviewers note that not everything is good everywhere, as they say: one is being treated, the other is crippled. However, in my opinion, the main value of the remister is not in updated textures, shaders and lighting, but in a huge information farm, which, let not completely, but partially returned the 2007th and gave Mass Effect another round of popularity.
I donât like âimprovementsâ and âalterationsâ – yes please, no one forces to buy, and original versions are still available on digital platforms.
The main thing, be sure to at least try, because this is a classic, and you need to know it!
I am embraced by the nightmare of death, vision of the soul with the body is corroded. Ethyl and nicotine are delighted, but the old wounds do not heal, but they have. From time to time, in the morning, falling asleep, I rush in a dream In the fast. Once in the city of death, the dead dream, I hear the silence and see the void, but it briefly lulls my mind. I saw that the city was killing: darkness everywhere – Something went wrong. I’m running, where without knowing, along the streets, persecuted resonant moan. In a world where there is no place for paradise, only death on the abscess of a stench. Having passed the nightmare of lavcraft landscapes, fighting here and there with the rotting guards, I get For the curtains representations to where there is no hope of salvation. Wandering along narrow corridors of darkness, I go with a crimson path. And in expectation, that Sadako will appear, is ready to part with his head. Having mastered a little in the situation, finding allies and stopping running. I knew I was here On the hunt. Now I realized that it is not for me to die here. In gloomy walls art monitors,Thirst Created in a maniac played. What kind of attraction with a photographic amateur? What nature created it? You don’t hide a grin on your face. Everyone who did not run away – you kill for the sake of “art”. No one has opposed you to this day, but know, you will die on your day premieres You. Holy abode – refuge new evil, What sinners lures in speeches. This monastery is a gloomy prison, where the fire reborn everyone who disagree. All Initially hidden will be born, I am sent a chance to get rid of the fate of the sad. All monsters of this side will receive my answer and it will become a song of funeral. Through the corridors where the dead bodies rule, I went through reunion with a friend, but I met a bastard that burns everything to the ground, exuding the infection, and he will settle down with a cold corpse. And then everything calmed down, but suddenly above Brutal abyss And the bloody again my spirit hesitates the flash of the sad. The memory that I killed my child. Above the Babylonian tower, the terrible âlighthouseâ stands, is embraced by a flame, stronghold Maniac. Here, darkness is the Lord of the original, no one will escape the fate of the sad. IN burning sacrificial altar I plunged with my head and all in order to part with my wine. Having dealt with the fissues of forgotten days, now I have a battle with the creature of the wise. Black sky, cold meeting, it seems, I’m prey again. Dead trees, like my dead lyre, probably came The end of this world. And here I am in purgatory, where there are no monsters, no darkness, there is only I am covered by shame. And I run, despite the signs to where we were last together. And, finding it exit, I am running to the way out, destroying the crown along the path of scientific creation. In the hope that the last time I will lay down the weapon, but we all know that this is not the end.
The only way out is in
The fact that the developers carried out work on the mistakes of the first part is shown before the start of the game – in the menu for choosing management. Type A – control from the gamepad on the human layout. Type B – control from the gamepad for those who have just passed the first part and are used to the buttons scheme that was in it. Type C – for the boyars with clamp, that is, for me. The difference in the first two shows that Tango GameWorks listened to the players who said that management in the first The Evil Within, To put it mildly, Sucking Not good.
Further, we are faced with a screen of complexity: walk, survival And nightmare Marking that it is recommended for players who arranged the level of complexity in the first part. And I remind you that the standard level of complexity in the previous game was not a nightmare, but just survival. Without thinking twice, I chose a nightmare because the complexity of The Evil Within was due to the fact that it is mechanically inferior. And just this created difficulty: countless problems with the camera and control created in this game Chellenge, and not complex battles with the enemy, resource management and everything else that is inherent in the genre Survival Horror.
Next, we see changes in the most important hero: Sebastian no longer plays out an unemotional bag according to the covenants of Kristen Stewart. In the first scene of the first chapter, he gives more expression than for the entire first The Evil Within. The only thing is in domestic voice acting a categorical drawback of matyukov, so choose English.
Also, from Intro, we can conclude that the level of narration is raised to the invisible hitherto for the Japanese bar, which is also confirmed in the future. We can understand absolutely everything that happens. The plot is served more consistently. Now, in addition to notes, we have a di-lo-th-th, in which we can at least understand something, and if we canât, then this is because the character we are talking about does not want us to know something because there is no time to explain … âorâ you really want to listen to a bunch of scientific terms? Quis Custodiet Ipsos Custodes?”. And also one of the most important things for transmitting the plot appeared – the exposition. Now Sebastian reacts to the details of the environment. You can fully see this in the Stemovsky analogue of the police station, which is a hub in the game. Exploring the locations, we can stumble on resonance points and either find useful objects, such as cartridges or pouches, or stumble upon the phantoms of the dead inhabitants of Union, which will tell us the last minutes of their lives, which contributes to the immersion of the game in the world.
Management, as expected, was independentcasinosites.co.uk also fixed. Now Castelanos does not stop 5 seconds after a sprint of 3 seconds. The camera looks centered, regardless of where we turn the protagonist, unlike the first part, where the camera tried to âguessâ, because of which shoulder she watch. Although sometimes there are problems with “sticking” to shelter, but this is a matter of habit. After 2-3 hours of dense stealth you will stop noticing such flaws.
The game is well optimized: the lags were not observed, the picture does not shake the eye, although you canât call it really beautiful. It could save her design of opponents and encirclement, but, unfortunately, one of the few good things of his predecessor does not burden the sequel. I am sincerely convinced that in the first game you can love for the clicked, but at the same time interesting mythology. For a well -registered villain who distracts the player’s attention, for crazy surrealism and psychedelic and for a diverse design of monsters and locations.
The sequel falls through all these points. There was little one in the general story, but a bunch of questions that would remain unanswered, since the DLC, which would cover the plot holes, did not give out due to bad sales of the game. The story arch with Joseph remained incomplete. Why is Tatyana, who was a product of Leslie’s consciousness, which is not even at the second part in the game? Either Sebastian himself removed from consciousness the image familiar to us and him, or it is just a fan service. Or why did the head of the most powerful company on the planet set himself the same chip as all its subordinates, who can easily kill him, without even taking care of two -stage authentication? And there is a lot like that.
The villains do not pull the blanket on themselves here. They are equally ordinary, but this is a plus, now Sebastian, as I wrote above, is shown here not just as a static object, it became interesting to observe it, they made a sane major hero from it.
From the former psychedelic madness, only a lens over the city and rather short levels in the âlighthouseâ remained, into which we find ourselves by the will of the plot or side tasks.
But what really can not be forgiven is the impoverished art design of enemies. They became smarter, but how they look – hack. Standard zombies in 2-3 variations, old zombies, acidic polyphone zombies, a hackneyed image of a flamethrower in a cloak and mask, and a sadako image used for a hundredth time. Apparently, care Ikumi Nakamura (Ikumi nakamura) from Tango Gameworks still influenced the quality of the final product. You just have to see what the developers were inspired and everything will stand in circles. Although I am convinced that you can draw from everything, but how you change it, what you bring new is another question. Do not understand me wrong, a person who played a little game of such a genre does not even pay attention to it, but I do not understand how the âveteransâ of Survival Horror does not have a feeling ânever happened and now againâ.
But! The Evil Within 2 does quite a lot of things successfully. This, as I already wrote, is a modified control, submitting a plot, add here a rather pleasant town for research, simple craft and the need for stealth. Resource management now also makes sense, at least in order not to climb into the inventory in the middle of the battle, according to the covenants of Skyrim and do not crash cartridges on the go, thereby breaking the entire atmosphere. It is better to save resources a little, use bottles that can now be transferred in the inventory. They often come in handy for distraction or the camp of opponents, then to kill them with a knife, and then get to the workbench and in a âcalmâ environment to scrap the cartridges. Or to start abuse one of the skills that allow you to invisibly kill around the corner. Regarding the pumping: it, in general, remained from the first part, the only change – the stupidity of pumping the amount of matches transferred was removed, now they are not at the mention of weapons now are now responsible for the details, and not the gel.
Naturally, it is impossible to transfer all this to the first part, but they could transfer everything successful from the first part to the second that would make the game one hundred goals higher than any modern horror. Even higher Resident Evil 7, which came out in the same 2017 and completely overshadowed, in my opinion, the brainchild Shinji Mikami (Shinji mikami), which you yourself know what has to do with the series.
The first part had its own charm, it was aesthetic. For the second game there is another suitable epithet – licked, as licked as cat eggs Kidman (or she has a cat?). It is of high quality. She works, but very careful. This affects everything, including the gameplay, which is absolutely standard here: we are looking for resources, crafts of partners, try to exterminate the undead with stealth, if it does not work, then bullets are used, fix it and repeat and repeat. Something very familiar is clearly felt in this approach. May the prophet of a swan forgive me, but I will say that it reminds me The Last of Us, In contrast, in the product Tango Gameworks does not have such a variety of situations and maneuvers to achieve the goal, as in the game of their colleagues from Naughty Dog.
In conclusion, I would like to say that the first game was definitely made through one place, but its potential was very large. I can understand why many liked it, although she was clumsy from the point of view of a mechanic, but had its own psychedelic atmosphere and charismatic anthononist. There was a feeling that if they realized what exactly they wanted to do and would develop it, then they would have happened to them. She did a lot of innovatively, the second part does everything in an applied one, as in the textbook. She fixed many problems, got rid of, first of all, from technical flaws, but lost her uniqueness and what the first part caught. It was an interesting move, but the open world, although it is not felt by such, since the ânetworkâ is quite inconvenient for moving and is needed for the most part for plot crossings, and not for a simple study. As a result, we get a licked, standard action with horror elements, and high grades of critics and players are associated with a banal nonsense.
I want to apologize for the constant comparisons of The Evil Within 2 with the first part I, in fact, reviewed two games, although I wanted to tell it about the sequel, but in this case, it seems to me, it was not to be avoided.
Hello, Stopgame! Today I would like to tell you about one wonderful group, in some circles quite famous, about “Miracle of Sound”. True, the term “group” is not entirely appropriate here. You see, “Miracle of Sound” (Further Mos) consists of only one participant, part -time and its creator – Gavin Dunne (Gavin Dunne) Or simple GAVA (GAV).
GEV descendant of ancient Celts, he is an Irishman. I donât know why, but I think all the Irish people are nurses ^____ ^. GEV is also no exception, but he is a very talented and versatile person. Judge for yourself, he at the same time And the composer, and the guitarist, and the soloist with a wonderful voice. And most importantly – GEV is our man, that is, an avid gamer! Which was reflected in his work, and at the same time glorified him. But about everything in order.
Unfortunately, Geva could not be found a detailed biography, I had to collect small facts. It is known that he entered the group “Lotus lullaby”, which broke up just on the eve of signing a contract with a recording studio. It was very upset by Gava. To somehow reassure himself, he began to compose humorous songs about games. Suddenly, people appreciated his playful, satirical songs. They also asked and received every time more and more Powerful, seasoned, high -quality songs, On the head is better than the previous. Over time and the number of views on YouTube, a hobby has grown into work, now GEV lives at the expense of his work.
Gev held several concerts as MOS. Unfortunately, recently he has been observing health problems. About six months ago, he had strange phantom noises in his ears, which, unfortunately, are highly likely to be constant. He should not listen to loud sounds, because of this he said goodbye to live performances. Nevertheless, GV continues to compose music, observing certain caution. Another problem is his heart, the congenital disease “Long Qt Syndrome”. GEV himself ironizes: âThis is an innate disease. There is a bright side: the realization that at any moment you can fall dead, motivates to bring all things to the end: D
I will take it in the same way as I treated all other shit, which happened in my life. I’ll look in the mirror and say: âLet’s go to the dick. You can’t break me!”
A strong man, and he cannot occupy the feelings of humor and self -irony. It remains, just wish Gava good health.
Someone dochackenbush painted Gavin such a drawing.
When asked by Gev, whether he looks like such a chubby, the artist replied that no, just like that he draws people (âyou would have seen yourself before I made you even thinnerâ).
The artist called his work “Whoâs The Smartest? Take A Wild Geth, which can be approximately translated as … “Who is the smartest? Get the first time “
Now let’s move on to his songs. Briefly – They are a miracle, real brain! Ideal a combination of stylization, humor and diversity. Each of his song is unique. It is also interesting that MOS is not limited to one genre, there is both blues, and pop rock, hard rock, electronic music, ballad, opera! But The most brainstream song, combines in itself at the same time Indian chant, military march (giving something Scottish-Irlandic) and REP. This song is called “HIS Father’s Son” Made by the game Assassinâs Creed 3. Honestly, she plugs all the original music from the game for the belt! Yes, Christmas trees, the game turned out to be frankly passing, but justified herself only by the fact that Gev was inspired by her to create such an amazing composition!
Songs dedicated to Assassin’s Creed:
Translation author: Yegor Zhirkov
The aristocrat of the sea sailed,
To find the ground,
So that in a foreign light alien
Ground superiority.
Knightly mask
Hidden plans of the cunning.
Was a son born and hidden
From the vile lies of the father.
I am beckoning the sea
And rumble of seething waves.
Behind the principles of the father
I don’t rush afterwards.
I am the brethren of sea wolves
Lead through the haze of the battles,
But our guns are faster for everyone,
And the credo keeps us.
Control has long been entailing a father,
He caresses his hearing.
Neither sentiments nor kinship
Do not tame my spirit.
I am beckoning the sea
And rumble of seething waves.
Behind the principles of the father
I don’t rush afterwards.
You go to war ..
The roar of a volley, smoke of a fire ..
The right court will replace the punishment.
Dogma Credo – Our Mantra,
We will shed blood in the name tomorrow.
I am beckoning the sea
And rumble of seething waves.
Behind the principles of the father
I don’t rush afterwards.
I like to fall asleep under the next song, slamms and soothes. Romance, nya! ^____^
Transferred: Artyom Serov.
I rushed to the top
Considering the distant streets below
My time, I hope, will last eternity
And old age will never come
They took away my peace
They took away my name
My family
In a pale mantle
And the Secret Code
Lies my fate
Hidden sign
Shadows in the moonlight
Invisible
Sucks of dull white clothes
Rise to the highest peaks of history
On the Venetian stone
I climb and climb
Under the cover of the shadow
Puddles of dark red sin
On their faned sips, I will leave my label
I will release them blood
I will hear how their last confession ooze
I am a hidden face of retaliation
That it haunts them sleep
Hidden sign
Shadows in the moonlight
Invisible
Sucks of dull white clothes
Rise to the highest peaks of history
Requiescat in Pace (may it rest with the world)
Accept my revelations
Your salvation lies in them
On the golden shores
My story is suitable for the end
Keep love
Wash out life
Hidden sign
Shadows in the moonlight
Invisible
Sucks of dull white clothes
Rise to the highest peaks of history.
Translated: Anastasia Ryndina.
Leaving wild places
Papoose
Surviving in formidable trials
I stand in the rain
I examine the plains
In pursuit of villainous biliary
Who sent everything that I loved to the flame
My name is the name of the apostate, my requirements are crushed
Pulling the onion, I aim carefully.
Turns of the game.
Lead the brotherhood
Blood Credo
Through the sting of Animus
They introduce people into us
I am a king of murders, this is well known
I cut your throat: red goes to your shape
The courage and freedom will be associated with us
From New York to Boston-a wonderful world in order to get lost in it
Snow Frontier
We are going to hunt here
Now the future is unclear.
Freedom fathers lay the future, they fight with fire in the face
So prepare the bayonet if you haven’t prayed yet
My tomahawk must free these lands.
Lead the brotherhood
Blood Credo
Musketes and silver ribbons
Justice flows raspberry rivers
We follow the truth of ancient words
These veins will turn up tomorrow.
I will lead the brotherhood.
I will be the blood of the credo..
Dedicated to Mass Effect:
Good song for the final of any part of the masses of effect.
Transferred: Lev Plotnikov.
Flicker.
The light of the extinguished star.
Flicker.
Among the night darkness.
It flies very easily in the sky,
Suddenly a flash of supernova will blind.
A little knew her on business,
But they will never forget ..
When we finally arrive home,
– If we survive on the way
Suddenly we will be alone before darkness?
– If we survive on the way
For the souls of the fallen, I pray,
I sing you about their heroism,
We will die for Normandy!
Well, how can it be:
Fight and lose?!
Now do not break us!
We have nothing more to lose!
We scheduled a battle in the heart of the galaxy,
Now we are ready – we do not feel pain.
For now a little, but we will do so,
That we will be remembered forever!
When we finally arrive home,
– If we survive on the way
Suddenly we will be alone before darkness?
– If we survive on the way
For the souls of the fallen, I pray,
I sing you about their heroism,
Made for Normandy!
We will die for Normandy!
We will die for Normandy!
We will die for Normandy!
Friendly, and you beat off the earth!?
Translated: Lev Plotnikov (handsome! Great translation))
Stumbling wanders in the darkness of a blind,
Do not forget, hope forever with you.
Choose your path,
Continue to bend your truth
Weâll be saved from hell to save us!
But when the world begins to burn,
Think not to hide!
The world in the hands of hold,
Run away from the blow
Due to the darkness
Rise and return!
Our faith began to crumble to dust
And our hopes are no longer in the hearts
Suffocating fear,
After all, the reapers are at all pairs
They are approaching the ground to erase us ..
But when the world begins to burn,
Think not to hide!
The world in the hands of hold,
Run away from the blow
Due to the darkness
Rise and return!
For honor, for everything, for the earth
We finish the story
For honor, for everything, for the earth
We finish the story
(From omega to Mars)
(From omega to Mars)
In the war we are not alone, my friend.
Shepard returns home.
In the war we are not alone, my friend.
Shepard returns home
But when the world begins to burn,
Think not to hide!
The world in the hands of hold,
Run away from the blow
Due to the darkness
Rise and return!
Dedicated to Mass Effect:
One of the most famous fan songs in the history of video games!
Translated: .
From omega to Mars
From the council to the most vicious bars
From the Castle Cosmos
To the majestic tower of Azari
There are warlike Batarians who do not know modesty
Turians, boasting of their influence and resourcefulness
The rumble of cities fills space to the most distant stars
But no matter what scars do you have
Whatever uniform wore
You can fight like a crown
Run like a leopard
But you will never be cooler than the commander Shepard
In the halls of the citadel
Among the sparkling walls
Put the story of the Earth
Warriors defend their honor
Salarian science is suffocating from pomp
She is as âexcitingâ as the search for Iridium
But one story captures the imagination of each
But no matter what scars do you have
Whatever uniform wore
You can fight like a crown
Run like a leopard
But you will never be cooler than the commander Shepard
But no matter what scars do you have
Whatever uniform wore
You can fight like a crown
Run like a leopard
But you will never be cooler than the commander Shepard
You will never be cooler than the commander Shepard!
Dedicated to The Elder Scrolls V: Skyrim:
There is in this song that such a native, Slavic chtol. And what words? As if sings about us. Skyrim for the Nords.
Transferred: on onion (probably pseudonym or poor child with parents of trolls)
From the mountain peaks, a deafening call
The slopes in the valleys are in a hurry
He will reach the hearing of husbands and fathers
Through the roar of a thunderstorm will fly
In the north, people suffered for centuries
And in the veins their rage is seething
Beded songs of the dead fighters
Only an echo in the mountains will repeat
My voice will rise upward
Will wipe the tears of winter
We will not be silent again
After all, we hear the Council of Councils
Do not bow
We are Son Sons
Do not break us
Blows of fate
Our hearts are strong
Shrams do not count in the shower
But we will pick up all as one
The Council of People’s Commissars
Put your predatory malice your
Make yourself obey
And quenched bloodthirstiness in battle
Let them bend before force
Burning rage in ourselves we will grow
Freed from the shackles
We will protect our land from the enemy
Or die fighting!
My voice will rise upward
Will wipe the tears of winter
We will not be silent again
After all, we hear the Council of Councils
Do not bow
We are Son Sons
Do not break us
Blows of fate
Our hearts are strong
Shrams do not count in the shower
But we will pick up all as one
The Council of People’s Commissars
The Council of People’s Commissars
The Council of People’s Commissars of Penseeeeeeee
The insidious peaks
The frames of heaven
Through storms and winds
I climbed to the temple
At the world the top
To this day fatal
The sages will open my path
Do not bow
We are Son Sons
Do not break us
Blows of fate
Our hearts are strong
Shrams do not count in the shower
But we will pick up all as one
The Council of People’s Commissars!
Here Gev performs along with a charming malukah.
Transferred: Artyom Serov
Call a challenge in the snow
From the pillars of the barrier
Let me rest your feet
Come and listen to stories
Raise your mug
For the legends of frost
Thanks to our songs
They will never be forgotten
Stories that will never be forgotten
Saved in the legends of frost
Kruziik ahkrin haalvut lok (ancient courage reaching to heaven)
Oblaan Qostiid Rein Norok (and prophecy, which is heard by a frantic roar)
Briinah Bruniik Sahrot Vahdin (fierce sister of a mighty virgin)
ZEYMAH MUL KENDOV KRIN (persistent brother of a brave warrior)
Stories that will never be forgotten
Saved in the legends of frost
Once and forever
Part of the story,
What will be remembered forever,
Warriors will become
Far from the thunder
Echo of the past
Thanks to our voices
It never subsides
So raise your mug for the legends of frost
Thanks to our songs, they will never be forgotten.
Nords everyone knows what to do with honey.
Translated: .
We are funny people Skyrim
So persistent and so brave
When the day came to an end
When the time has come for fun
We will drink and sing and scream!
You are weak and cowardly drunkards
You can leave your throats with dry
Because there is only one drink
Which we will revel
Until the day of our death
Drinking honey in the halls of Weitran
For maiden and husbands!
We drink our brew in large sips
Until we will tear us out
But then we will fill our circles again!
You can leave your vile bing out for yourself
From it, our stomachs begin to bleed
After all, when we raise the circles
For the next murdered dragon
We need only one drink ..
Drain the mug of honey
And one more mug of honey
Drain another mug of honey
While you are still standing on your feet
Drain the mug of honey
And one more mug of honey
Drain another mug of honey, warrior!
After a long and difficult day
Hunting and battles
Our throats are tired and exhausted
And our bodies were saturated with blood
But we will not spend our evenings
On a feeling of fatigue and exhaustion
We will permeate when we breathe
This healing smell of honey
This Sirodil Brandy
Too fruit for these languages
You can leave your pompous wine Alto
It tastes like chorker manure!
Balmore is blue for you beautiful
But here we love more modest
Just fill my mug
From a huge jug
Honey, courage and hops
Drinking honey in the halls of Weitran
For maiden and husbands!
We drink our brew in large sips
Until we will tear us out
But then we will fill our circles again!
You can leave your vile bing out for yourself
From it, our stomachs begin to bleed
After all, when we raise the circles
For the next murdered dragon
We need only one drink ..
Drain the mug of honey
And one more mug of honey
Drain another mug of honey
While you are still standing on your feet
Drain the mug of honey
And one more mug of honey
Drain another mug of honey, warrior!null
The song is dedicated … dedicated … Courage from 3 times to anyone:
Translated: .
Houses and streets City 17
Took control of civil defense.
Knocked out my door, took me to the station,
They think I know something.
Only thanks to the natural charm, I still have to.
When I woke up, I saw a silhouette of a mount.
Gordon Freeman saved my life!
His intellect fights for freedom.
Gordon Freeman saved my life!
Like Chuck Norris, only GIK.
Completely silent, cruel creation
With a contemptuous gaze of a geography teacher,
It was swiftly like a cheetah,
But, undoubtedly, it was broken out of all terms of Valve.
I watched the Alliance was devoted to oblivion,
Dissolved in the air, along with hopes for episode 3.
Gordon Freeman saved my life!
His intellect fights for freedom.
Gordon Freeman saved my life!
Like Chuck Norris, only GIK.
Gordon Freeman saved my life!
(Which is lost – no longer return)
His intellect fights for freedom.
(No, this is never returned)
Gordon Freeman saved my life!
(You left the black mez too long)
Like Chuck Norris, only GIK.
(You are not destined to return home)
His intellect fights for freedom.
Like Chuck Norris, only GIK! null
I sob with bitter tears, gable where hl3. : (((((
One of several songs on GEARS of WAR (my beloved):
Translated: .
Well … Welcome to Delta, guys!
The first rule COG ..
Do not stick your head a guy!
Do not stick your head a guy!
Do not stick your head a guy!
Struggle
With the brothers
As a boy, I learned everything about the scorched world
Where nothing is given for free
As soon as I was able to hold weapons
I ended up on deadly fields
Fought for his house
With an enemy who will never retreat
But we will not stop, for now we are brothers by blood
We will meet again only at the line
And it is better not to guess from what fate is preparing for me
Appeared to fulfill his duty, ser!
âWhat is your name, son?”
Private Klai Karmain
(Now you are a weight, son!)
Private Klai Karmain
(Now you are a weight, son!)
Do not stick your head a guy!
Do not stick your head a guy!
Do not stick your head a guy!
Now you are a gir, son ..
One cold and cruel morning
Under the arch of the flaming sky
My brother Ent got a bullet in the head
He did not even have time to say “goodbye”
The very next year, in the midst of the battle
Received a letter from his brother Ben
It was signed by “Sergeant Phoenix”
I realized that I will never see him again
But we will not stop, for now we are brothers by blood
We will meet again only at the line
And it is better not to guess from what fate is preparing for me
Appeared to fulfill his duty, ser!
âWhat is your name, son?”
Private Klai Karmain
(Now you are a weight, son!)
Private Klai Karmain
(Now you are a weight, son!)
Now the cities are turned into ruins
And we have been fighting for many years
There is no end to this, there is no lumen of hope
Buddy, just don’t let your gears take off
But we will not stop, for now we are brothers by blood
We will meet again only at the line
And it is better not to guess from what fate is preparing for me
Appeared to fulfill his duty, ser!
âWhat is your name, son?”
Private Klai Karmain
Private Klai Karmain
(Now you are a weight, son!)
Private Klai Karmain
(Just don’t let your gears go away now. )
Private Klai Karmain
(just don’t let your gears go away now. )
Return to your hole!
Do not stick your head a guy ..
Do not stick your head a guy ..
Do not stick your head a guy ..
Now you are a gir, son ..
The song is dedicated to the sad fate of John Marston, touches the soul:
Translated: .
My time is a thin pattern
I’m just a tired old sinner
Nothing is left behind
There is nothing to be proud of old age
But when the time you give up will pass ..
I will be with you
Redemption blues (redemption blues)
No person can survive
All mistakes of their past
There is no shelter for me
Capable of saving from my memories
But when the time you give up will pass ..
I will be with you
Redemption blues (redemption blues)
And justice is not a lady
She is a crumpled, beaten whore
She leaves beaten and defenseless
On a bloodied wooden floor
Our days are numbered
The time around has changed
There are no more cowboys
Only men with cruel hearts
My time is a thin drawing ..
I’m just a tired old sinner.null
Announced “Witcher 3”, cheers.
Transferred: Maxim Ermakov.
For all perverted kingdoms,
I saw how the day changed.
Clouds collided in heaven,
How people came across my way.
Silver in a sword like a lion’s mane,
Steel is fast and cold.
They run out of the way and do not look at me,
The life of the outcast is as follows.
There is no pain here for me,
I am busy with retribution,
Avenging silver and steel.
Silver and steel.
Darkly dangerous elixirs are gloomy,
Icing, dense and acidic.
Painfully dug and stuck,
Killing me from the inside.
And in the teaching and in battle, I am a master,
Upon learning of the beasts secrets,
Stretches and traps by placing,
And interrupting the monsters.
There is no pain here for me,
I am busy with retribution,
Avenging silver and steel.
Silver and steel.
Better leave when the witcher comes.
Srebro and steel.
Better leave when the witcher comes.
Srebro and steel.
I don’t like graphs, not kings,
Or tricks and shirts of nobles.
But I have absolutely no desire to share their tremor
Before tiring politics.
I am hunting for memories,
Slices of the past.
And only forgetting for a moment that I am looking for.
The vision will visit.
There is no pain here for me,
I am busy with retribution,
Avenging silver and steel.
Silver and steel.
Better leave when the witcher comes.
Srebro and steel.
Better leave when the witcher comes.
Srebro and steel.null
And now a couple of songs about cyberpunk:
Atmospheric, makes you think about our world and about the future.
Translated: Katerina Sergeeva.
The radiance of city lights blinds my eyes
I inhale the stench of the crowd, and the streets of heat are fading
Churches will be erected by science, in the place of their ruins
Gold spiers grow for God from cars.
The body was collected again
The spirit is chained in this pain,
Steel chose the heart as if ice
Sold everything they could
Two -faced politicians
The world sits on the oil needle
It is captivated by new gold, which is pouring through my veins
A man is alive in captivity of my body
For all nature, you are like a new puppeteer
There is one large flaw on the network of steel cords
When I sleep, I see dreams of iron honeycombs
Your chrome trap will not subordinate me
The body was collected again
The spirit is chained in this pain,
Steel chose the heart as if ice
Sold everything they could
Two -faced politicians
The world sits on the oil needle
It is captivated by new gold, which is pouring through my veins
A man is alive in captivity of my body
It is captivated by new gold, which is pouring through my veins
(The body was collected again)
A man is alive in captivity of my body
(The spirit is chained in this pain)
Gaven Blog quotes:
The news for those who also liked the (to put it mildly) teaser Cyberpunk 2077.
âI think I’ll just take and make a Cyberpunk song in advance and send it to the CD Project. Trying is not torture: D “
The final version of City of Night. Soon CD Project Red will receive it.
Cross your fingers so that they like it;)
Let’s hope that CD Project will accept MOS proposal.
Transferred: Yegor Zhirkov.
Magabashny grow at night,
They shine more clear.
Networks, technology power,
Bright light of myriad of lights.
And I can forget myself,
Replace the rotten flesh.
I am the figure in the code that raves with itself.
The electric will give lights.
I’m a lonely traveler on the trail empty.
I’m a phantom among the streets ..
I’m a phantom among the streets of night.
In this post, I tried to briefly introduce you to such an unusual and talented musician as Gavin Dunn. Here I posted a selection of my favorite songs, but on his channel in YouTube, you will find a lot of diverse compositions.
If you liked the creativity of MOS, sign on an offset channel in
Just imagine: in the yard there is 1996, a popular culture blooms with new colors – people run to the cinema for the first part of the film âMission Impossibleâ, they drive children to â101 Dalmatiansâ, and âFighting Clubâ Chaka Palanik and âGame of Thronesâ of George Rules appear on the shelves in bookstores.P. Martina.
With games, everything is somewhat more complicated. This industry only conquers its niche among a wide audience – not every house has SNES or other similar platforms. Home computers serve less often for games, more often for work, and parents – owners of PC – think about how to form their children with the help of these machines.
Children, in turn, do not want to sit behind the next keyboard simulator, they need an adventure – bright, colorful, with a simple and memorable story.
It is here that the âAdventure/ Educationalâ genre is released on stage, designed to help both generations. And one of the most striking representatives of the genre, both in the West and with us, became quests about Pink Panther.
Unfortunately, to say about the company that created the âright to riskâ, and then the sequel-âFocus-Pocusâ, is almost nothing. Founded by Katerina Winchester in 1994 in New York, Wanderlust Interactive, Inc. I received the right to work on the pink panther franchise in 1996 and managed to release 2 games before the founder left in 1997-Pink Panther: Risk Risk and Pink Panther: Focus-Pico.
The further story of the company is a sad story about how another good studio fell into a series of mergers. I do not like to talk about sad, but I will not deprive you of the opportunity with her
Technically, the company continued to exist and even absorbed several other companies – Western Technologies Inc, Smith Engineering and Adrenalin Entertainment, but Katerina’s departure marked the power in the company – the new leader became Jay Smith, founder of Western Technologies. He renamed the company to Adrenalin Entertainment and took a course that considered optimal – creating and porting of sports simulators.
Unfortunately, the long time for the development and transfer of games did not affect financial indicators – the company gained average fame in the market, but did not represent real competition to giants such as Neversoft, Activision, Electronic Arts and their brainchilds – FIFA, Tony Hawk Pro Skater, etc.D.
Jay Smith made a decision that, in his opinion, was supposed to save the company and in 1999 announced the merger of Adrenalin Entertainment with McGlen Micro, Inc. – Company from the sphere of e -commerce. The team did not appreciate the decision of the head, and in 2000, most of the company’s employees went to the new game studio located next door – Sennari Interactive.
The latest news about the brainchild – McGlen Internet Group – reports the fall of the company’s action after the association with Adrenalin Entertainment. Since 2000, the company has disappeared from sight in the abyss of the information vacuum.
Panther no longer just runs and amuses the viewer with joking tricks, but works as a real secret agent. The inspector of the Clinz gives him the next task-to go to the âRingeous Echo-Hoâ children’s camp, where he has to look after the brilliant children of high-ranking persons from different countries and-no less-protect the world throughout the world!
Mysterious events begin to take place in the camp, and only Panther is able to understand them with the support of his old acquaintance professor – von Shlyapen. Saving children, Panther will visit England, Egypt, China, Butan, India and Australia, seeing the most famous historical milestones.
Mannered butler, Arab traders, crocodiles and a secret enemy with their assistants – on the way to unraveling, we have to not only see many interesting places, but also go through a considerable number of tests.
A large number of locations, interactive characters and objects in a holistic plot are an excellent key to an exciting adventure, where you have to think to save the situation. Of course, the game was not too demanding on the player so that children could quickly solve the riddles themselves or with their parents.
The Pink Panther meets us with the visual style of the cartoon and the absence of constant elements of the interface on the screen. This was the right solution that the authors adopted from other large Point-And-Click Advents of that time-Full Throttle, The Secret of Monkey Island and T.D.
Due to the absence of the https://royal-valley-casino.co.uk/ interface, the player literally feels inside a full -length work about his beloved hero. How is the ease in the management and understanding of what is happening?
Everything is very simple!
1. The interactive cursor constantly changes when it is entrusted to the activity zone. The player will immediately understand where you can go and what you can interact at the moment.
2. The objects with which you can interact are distinguished against the background of the backdrops of a bright and more monophonic drawing – thanks to the animated style of the game itself, this does not violate the integrity of what is happening.
3. Inventory, stored in a bottomless panther pocket, is not required to store many items at a time, which makes it convenient for scrolling, although the player sees only one position at the same time.
There were no additional activities of the same level in the game that in some other counterparts (for example, Full Throttle offered to ride a motorcycle, distributing unlucky pursuers with a bat on the faces and wheels), but she did not demand that the standard gaming design is enough to tell this interesting story, without allocating it.
Special mention deserves the peak – “Personal information computer”. It has a separate interface and can be caused at any time of the game, except for the screensaver. I will talk about him a little later, in the section on the training component of Advenchura.
In 1996, the largest projects were more focused on a gameplay breakthrough than in the schedule – Quake, Diablo, Tomb Raider, etc.D. – All these games have a characteristic picture, but more remembered by game experience. At the same time, there were projects with an interesting visual solution among Point-And-Click Advencur-the legendary Neverhood and the next adventures of unbridled Larry in Leisure Suit Larry: Love for Sail!
The Pink Panther was not visually unique as the Point-And-Click Adventure-it was a hero literally transferred from the television screen in a similar drawing among characters made in the usual animation style of that time.
At the same time, the game is really well animated – the panther twists its tail, hides and takes things out of its bottomless pocket, changes clothes and participates in action moments just as it did on television screens.
Compared to the animated series and the action of the action, the game is much less in the game. This is because the animated product was primarily aimed only at the visual buffoonery – the characters had no replicas, it was the humor of mimiks and Charlie Chaplin, and not playful comments and jokes. And this leads us to the main difference between the game from cartoons, namely –
It is difficult to appreciate the work invested in the voice acting. In addition to Henry Mancini, known since the sixties music, there are several simple musical topics in the game to transmit the mood of specific scenes, as well as nine full -fledged songs in English recorded by the musical producer and composer of the game Jared Faber along with Emily Kapnek. Each song received according to a full -fledged clip made on intra -game animation.
Interestingly, many songs did not fit with national stereotypes about a particular country at all. For example, the song in Egypt is more reminiscent of the work of Tom Jones, and two songs in India are RâNâB and the work of relevant Boyz Bends (such as Backstreet Boys).
As for the votes – the actors of the voice acting did their work for fame, and Michael Tremein’s voice is now tightly associated with a previously dumb pink handsome in the title role. Of course, it is difficult to talk about voice acting when most readers did not hear the original voices, but the Russian version. And then the time to make curtsy aside ..
“Risk’s right to risk” became a debut not only for Wanderlust that created it.
The company “Logrus” (known to many by “difficulties of translation”) before that was engaged in localization of Microsoft and decided to try itself beyond the technical translation.
And, as it always happens with localization, they did something, but something is not: something:
Many names are very competently adapted and translated (âRingeous echo-hooh!»Instead of Chillywawa or von Shlyapen instead of Von Schmarty), but at the same time, the play of words is often lost. For example, the main villain is the name of The Dogfather, which is a direct reference to the godfather. The âloggrassâ decided that Dad Papa Papa will look more appropriate – do not rush to write it down in sins, it is unlikely that the children in the Russian Federation would understand who the âdog fatherâ is â.
The reappearance is also ambiguous. The voice of the main character was presented by Alexander Bykov, who not only successfully approached the role, but is also very similar in sounding to the original Michael Tremeyn. Voices in the Russian version are generally selected quite correctly, they do not violate the integrity of what is happening, despite the fact that only 5 people participated in the voice acting of the Russian version (against 20 in the original).
The character on the left is comical, and in the English version speaks with a terrible accent that prevents him from being serious. The second character is a concentrated eccentric, his accent is almost not noticeable. But everything was mixed in dubbing.
Things are interesting with accents. For example, the panther boss – the inspector of the Club – in the original has a very bright French accent, which is almost not noticeable in Russian dubbing. But Nigel- a child from England, in the English version, speaks in the nose barely noticeably in the nose, not much different from a speech from a panther and other characters. In localization, he pulls vowels, sometimes almost rolling into throat sounds, mints the words and in general-Benedict Kumberbetch nervously smokes aside due to a lack of âBritainâ.
However, dubbing did not make this game another – he simply adapted it for society and his children in another country. After all, do not forget – in addition to entertainment, the goal of the game was ..
First of all, a distinctive feature Training The component of the game was a peak – the “Personal Information Computer” mentioned by me previously. It contains data for each country – from its relics and ancient temples to modern culture.
In the peak you can read the old article from Vika about Taj Mahal, a couple of clicks – and you will already find out how the Beatles were created!
But, we will be honest, children play this game not in order to read. They more easily perceive the information presented to them through the plot-thanks to emotional involvement, the likelihood that the viewer will be deposited on the subcortex much higher. And the game copes with this task no worse.
In addition to clips and travels, the game is replete with small bright moments that are remembered with a smile of years later-whether it is a meeting with the Hindu goddess in the body of a little girl, a skirmish with friendly football fans or a fight with swords and Kung Fu’s scenes behind the scenes of the Chinese opera!
With all the abundance of actions, almost all the dialogs that do not promote the plot are narrative – about the rites conducted in the gangs;I learned about overpopulation in China and much more from this game than from books (Although he was a great lover of children’s encyclopedias in childhood).
Well, it’s time to bring ..
“Risk right to risk” was a good game – and the game of my time. Many topics affected by the game require rethinking, and Adventor herself probably deserves Remaster with some improvements. Because she has one important feature that did not reach and does not get many games – she united the sincerity of the narrative with everyday problems.
Despite the naivety, the game speaks in simple language with us, saying that in one place people live like this, and in another – otherwise – otherwise.
A little staggered with a tambourine, you can start this game even on modern machines. And, if you did not play it in childhood yourself – sit down and play with your younger brother or sister, nephew or child.
A couple of grin and involuntary interest in what is happening – I guarantee
Frankly – I’m not https://zebra-wins.uk a huge fan of comics, cartoons, t -shirts, games, films, books and other garbage related to superheroes. And the DC in me even the majestic awakens nothing. Despite this, I love cartoons, T -shirts, games, films and books where there is a very cool fighting. Like Marvel-Commick about a spider man, a yellow sticking T-shirt, Mortal Kombat, Mortal Kombat, description of the scenes of the fights in a pair of books, etc.D. But I bought the game “Injustice” for change – and blasphemy? So, I decided to puff super … super all, and at the same time understand the characters DC. I liked Batman as a hero who did not open in the âunder the red capâ Nutving demanded to draw my attention to him, but a woman-cat … Come on, this is a woman in latex. So, I decided to go through the game, but first understand what’s what. I decided to understand this by launching a âstaircaseâ and passing her by the defrud. I almost immediately liked this character: a stylish suit, adequate motives and my favorite argument: in Piiiii … Super ability. He has a sword, a machine gun with an under-barrel grenade launcher, two berettas and two HK-MP5, in a compartment with steep tricks. In general, the character is cool (why I wonât say, since you either know this, or I donât want to spoil you-the game is good). Then he decided to go through the company itself, since there the characters would have to open up better … It didnât work out so, since, apparently, the game was designed for fans, which was not very good – the 2011 Mortal Kombat explained the story. I didnât even explain, but showed it, and everything was clear even without translation! The motives were publicly available, I understood the dialogs even with my poor knowledge of English! I understood why Scorpio killed Sub-zero, why Smowke attacked Jade and Oakreb, why Sindel was a tiny scum and so on! And in the “gods among us” we are simply confronted with the fact – the Joker provoked superman to destroy the metropolis, killing his wife and this is not a spoiler, this is a fact. Everything happens before the start of events, everything is explained in the initial screensaver. So, in the course of the game, the characters are revealed … more in fights. That is, Batman’s techniques speak of his … practicality. Rather, it will break the leg with a spectacular combination of techniques than a no less spectacular combination – the nose will break and hit the body twice. Joker amazes with his charming crazy grin, his dialogs, his fights reveal him for me as cool as possible. The green arrow represents with its character my beloved type in characters – cheerful, positive, self -propelled, circuuuuuuuuut. Perhaps playing for him was as interesting as Joni Cage. Aquaman only impressed me with a âcrown techniqueâ-a huge wave and such a sympathetic midwife … The miracle woman clearly stupidly does not know how to cook and covers it with âfiminismâ. Flash is simply there, it does not open in any way. Even in the animated series was better. The same with a green lantern-no-oo-what. In general, Maalo, who was at least somehow revealed … But, with slow steps and painful bruises, we reached him … to the sake of whom, in fact, all the boil … Iâll say right away – I do not like superman as a hero, but I respect it like an icon. I did not watch a single film about him, but admired the cartoon. I did not know why he was so great, but as soon as I saw him in the videos, I realized all the greatness, all the power of this hero. I realized that all super heroes are just nobody. In the last battle, we see a kind of yin-yang. On the one hand – over the right superman, the only hope of both dimensions (OPS), personification of justice. On the other hand, his fallen side, the lowered and almost distraught Superman, who shed just the oceans of blood and subjugated the world to himself, as well as lubricated several heroes to his side. It is this confrontation between the two almost gods that is the apogee of all events, but the events themselves, when some heroes fought with others … You understand that âas if badâ superman is wrong but other characters support him. There is no unequivocal justice, but still it crosses the boundaries. And, finally, the finale: perfectly set scenes, when âlike badâ characters are taken to prisons … I did not think that such a banal could impress the antiquity of Bloodhand, but no, it was good. You can see the repentance of “as if bad”. For this, itâs worth going through the game, all the more so that the gameplay is no worse and all lovers of Mortal Kombat will like it. In general, if you like MK, if you like DC, if you like just fighting, if you like just a jocker, if you like to just relax in the company, then this game is strongly recommended by me.
In this topic, we will talk about completely different things, people, situations, beliefs and beliefs. The bear does not force each of you to agree with him and does not try to change your views on the world. Opinions in different things may not coincide, it happens. There are many personalities on this resource who hate Medveda fiercely, they can be understood, it is not always kind and fluffy. Sometimes he can bite. You can tear your ass in a miserable trolling attempt as much as you like. The bear will only be glad to your shown attention to the post.
And by the way, one scoundrel removed the possibility of editing posts tag
, which is very sad, because it was possible to arrange a post with him somehow more beautiful. But no … since to kill SG, so to kill completely! First tag
, then a hawn -design class âOutglazâ, then Style tag … what’s next? Reduce the functionality of blogs to not?
In general, I decided to do without colorful and funny pictures.
Future … What will it be? You probably https://pommicasino.co.uk asked yourself such a question, I’m sure. But you, most likely, have a response, “the future will be the way I make it for myself”. Maybe he didnât flare up, but it doesn’t matter. It’s not about that.
Children. Children have always been considered the future, because they were replaced by their parents. If you look at the whole system at once, then you become somehow uneasy. Parents work, earning their children for food, they die and adult children work for their food. This cycle lasts a very, very long time. But there is one but … evolution. It is believed that evolution has stopped on a person, but no. She continues to move on. But slowly ..
Something I was distracted from the topic. Let’s look at the kids who live now.
There are a lot of strife on the Internet. Current children grow in a high -tech world. From 11-12 years old they are sitting on social networks and playing games. When I was a child, I had nothing. I just lived, rejoiced at every moment of this life, played on the street with friends, fell into various adventures, not always pleasant, but all the same, this is life. I did not have a computer, it was replaced by a prefix called “Sega”. But I did not play it often. There were yards then social networks.
Now the kids have become more than aggressive. Apparently under the pressure of television, computer games, social networks and other aspects, their worldview is deformed.
Why do you think the thirteen -year -old student begins to drink âyagaâ, smoke and swear obscenities?
Yes, of course in order to seem cooler in the eyes of their friends, better than them. Of course, they will not achieve anything. They just don’t understand what is more important. No one explained to them what is more important, friends or their own life. Their parents are most likely the same as their offspring. Not all, true. There are exceptions.
Naturally, not all children are like that, there are ordinary schoolchildren who go to school, listen to parents, live a calm life for themselves. But now tell me what the difference is? Maybe this is a education? Maybe these are external factors? What could it be?
Indeed, what is it? Everywhere an advertisement for alcoholic beverages, tobacco products, sex, debauchery and vulgarity. Of course, how can you educate your spermatozoids normally, when a girl on which a skirt ala belt is hanging at a meeting at a shopping center and her 5th point is visible and almost the genitals. Itâs terribly of course.
I remember, somehow it was a matter, went to the shopping center, climbed to the second floor, and on the first there were soft sofas, and three chicken from the neckline on their stomach were sitting on them. And just right above them there was a balcony, where there was a beautiful view from above. Along the way, I met two schoolgirls, about 12-13 years allotted under night butterflies. Where to roll world Russia?
Of course, all this can be fixed even in the rudiment, if you raise a child correctly, put it on the shelves what is good and what is bad. The fault of parents in such geeks is very large and I have no doubt about it. Most who have read this post will/have children. Guys, raise your children normally. Look after them, love. They are your future. They are a mixture of you and your companion. So even how it should be in.
I said. It didnât get easier.
I started to look closely for a long time. Everywhere a hop drink. I will not ask anyone – almost the majority says that they do not drink, well, or drinks on holidays. Although they are thumping, as I see, almost everything is generally. Asked the drinking “Why do you drink?”, In response, it follows either” And the bvylovanashadhui “or” How not to drink, the holiday!”.
Here the funny part begins. Why is the holiday a reason to drink poison? Why don’t they all just get a mouse? Well, yes, there is no arsenic … And you knew that Russia was once the most not drinking nation? It was from Europe that Peter I brought alcohol. Why? At that time it was fashionable, so I brought Petka, so that it would not be different from Europe. At first, no one drank, but then everyone got used to it and began to open the taverns, and the particularly distinguished stamp on the neck, showing which it was possible to get a drink in the bar. By the way, from here came fashion to knock on his neck with fingers, hinting at alcohol.
Well, here. Why does the government encourage the sale of alcohol? It seems to me that Petka had an insidious plan to pump money from alcoholics. Even then, this plan has matured and the current government indulges him.
No, of course it may not be the case and this is not at all the insidious plan of the assholes in the Kremlin. Perhaps this is an ordinary dependence, which is firmly settled in Russians. Maybe so, but I can’t believe it at all. If someone wanted to stop this alcoholic hell there, then the production of this poison would already be prohibited. You say that there was such an experience in the USSR? Everyone will begin to do moonshine? Where did you get it? USSR and Russia – different countries with different people. And they were at different times. The current people are too lazy in order to do moonshine.
Probably, left companies will begin to make vodka, of course left -handed quality. But now they are doing the same quality. But if you prohibit alcohol in the country in general? Declare a drug? What then?
Okay, maybe I lifted up alcohol, but I expressed the essence, it must be prohibited, it is simply necessary.
Well, you are unlikely to hear about such a game as Space Station 13. Or maybe they heard, not the point.
I want to tell you how great it is to play any role.
First of all, this game is RP (Roleplay) playing the role. This is a very important aspect. If you decide to play it, then in no case do not stop if something makes you difficult. Forget all sorts of battles, witch and other Gavner.
Play the station is how to discover a new life for yourself, only at the station and in the distant future. All things can be considered, touched, touched, thrown, steal, broken, fixed and a lot of everything. But you canât play against the rules, interfering with others. Yes, there is a difficult control, but there is an incomprehensible interface, but there is a lot of things there, but the game costs the watch spent on it. What fun I played for not long ago. I remember I was a surgeon, and there was no work in the medical compartment as usual. The station lived its life. And then I accidentally saw the virus … then the adventure began. I followed him on the corridor of the medical compartment. He turned at the end and went to the gateway leading to virology. I sniffed after him. We greeted and he began to do something with an incubator for viruses.
Then I discovered a huge and interesting world of virology. He pricked the monkeys viruses, after which he extracted a mutated virus with antibodies from them and raised a new, more dangerous. True, the monkey died in the process, but this. There are enough of them in the pen.
After he raised another virus, he asked me which virus I want. I replied that not in the know, which are at all. He proposed a virus that has a funny name “Blood Fountain”. In addition to it was a symptom of broken bones and expectorant of mucus.
We set to work. I had to catch a monkey again and chop it with the next 5 cubic meters of the virus. After a short expectation, she successfully accumulated, leaving us antibodies. We put the received serum into the incubator and began to observe what would happen to them ..
A lot of time has passed before the virus under radiation grew up and the desired symptom was bred by a special apparatus. During the diagnosis of the virus, we laughed for a long time from the results. The probability of symptoms loss was almost 2000. Usually it is no more than 10-20. Well, the virus was created. He suggested that I inject him with a monkey named Pun Poon, who was a manual animal of Barten. I agreed. He took the injector, carefully tucked it with a virus and gave it to me. I left the virology with the hope of something funny. On the way to the bar I came across a priest … I decided not to trifle to the monkey and inject the virus to him. I called him to me, imperceptibly injected the virus and quickly ran back to virology. A little catch my breath, I went to the department with the words “plans changed.”. I told him that I injected the virus for the priest. He was delighted and injected my vaccine from this virus, after which he injected himself and himself. We had immunity. Some time passed and patients with broken bones began to enter the medical compartment. I decided to go out and check how there. Only I turned around the corner from virology, a picture from a horror movie immediately arose. The whole corridor was in the blood. All walls and floor. Everything is in the blood. I, restraining the laughter, continued to move on. The entire station was sick of the “blood fountain”. In general, it was possible to paint the station in red.
After a while it was tired and then we decided to release a new virus.
We quickly started the study of new symptoms. And here the server controller hung with the calculations of the viruses. The server has successfully hung and refused to arrange a restart or disconnect in any way. It was a very entertaining game.
Of course, such a thing as the human factor plays an important role at the station. Everyone is afraid and try to eliminate the threat by murder. Well, or they just like it, spoil the game to others.
I hope you will attract you to the station my story.
Chertos two! This game can characterize infinity! Why? Yes, because every time you get to the station, something new happens. Each time a new scenario, different developments. This game is a script generator working on people.
My character arrived at the station late, it so happened that the Central Committee (Center. Com.) He was detained and sent much later than the rest.
He was seated on a tall and sent to the famous station 13. Sitting more comfortably, our hero began to expect. He dozed off and did not notice how time flew and shuttle completed the docking with the station. Nobody met the surgeon. Taking his identification card and inserting it into PDA, the doctor went to the gateway. He was red and not very beautiful. Light bulbs burned on top. Suddenly he rustled, puffed up and began to open. The gateway was gloomy, dark lighting. Our hero boldly stepped into the darkness and proceeded along the corridor to his compartment.
On the way to him, the surgeon discovered machines with coffee and various goodies. Sideways, on the floor lay a bag with chips. What are these very sloppy handy. One step from the machine guns was a pneumatic garbage, in which you can not only fold the garbage, but also send/receive mail to different departments. Very interesting contraption, but I do not advise you to ride it. She can break you all your bones.
Arrival and corridors were empty. It seemed that not a soul at the station. But these doubts were instantly dispelled by the security officer who ran past. The surgeon went further along the corridor, circling the bridge and cabin of the captain and turned into the medical department.
There was nothing special at the post. Someone, as usual, was sitting in the reception. And then he runs up, scolding into the whole throat, SOU (chapters. doctor.). “Epidemic! At the Virus station! To everyone to put on masks!”, Small shouted madly. I did not rush for the mask. Passed through the wards. In one of the closed chambers lay something strange. I went to see. There, on the bed, lay a strange, green creature similar to a person. Only completely green. I was a little surprised and left the ward. Immediately, I was greeted by the naked SMO and began to yell at me, so that I would not enter that ward. I already, I wanted to push him a sedative, but he briskly ran away somewhere in the depths of the station, continuing to yell and carry nonsense.
I went further along the corridor honey. department and turned into a room with slippers. These are capsules that allow the patient to administer drugs instantly, without the risk of infection and monitor the patient’s condition during the administration of drugs. Very comfortable and healthy gizmos. Especially when you consider that there are accidents every 5 minutes occur every 5 minutes. Then the capter will find âgarbage bunniesâ, then the security service will beat prisoners.
Then there was surgery. Just my department. On the tables lay boxes with gloves and sterile masks. I checked the box with masks, but as expected, it turned out to be empty. Well, at least a box with gloves was clogged almost completely. Dressing my favorite gloves, I took the medical belt that lay nearby, shifted drugs and tire from my first -aid kit of emergency assistance. Entering surgery, I did not find anything special there. All tools lay where and should lie down. Clean, beautiful, good.
Immediately runs past the hop (the head of all staff). My sensor showed that only a harmless influenza virus finds in his blood. Having scanned myself along the way, I discovered that I was also infected and immediately headed for an assault rifle with medicines. Taking a syringe with Spacealin, I injected it all for myself, well, so … just in case. After some time, the disease was not there. It is amazing what they are so panicing because of the usual flu? Everyone is running, looking for something.
On the way to the post, I met a virus in a rubber suit chem. protection. Talking to him, he gave me a bottle of flu vaccine. I immediately, along with a skill, went to the chemist. By the way, she was quite attractive and slim. I did not flirt with her, for the epidemic. I asked to make a tablet 1 to 5 from the contents of the bottle. She walked quite quickly to the machine, put the flask and compressed the jar of pills.
I grabbed pills from the table went to the post. Opened the door, went to the post and sat on the chair between two computers. Looking into a jar with pills, I found them there only 5 pieces. I ate one at once in order to get immunity from influenza. In general, I sat on a chair and began to wait for patients. After a while, the either Assistant or Shakhtar resorts. I don’t remember.
Well, he began to complain about the cough. I gave him a pill and he retired. And so a few more people, including a nurse who forgot her to drink. After which my pills ran out and at the same moment the angry captain came to shout to give him a vaccine.
I said that she was over and he ran to understand the. I moved to the virus in the hope that he made a new party. And met him going to the chemist. I asked him about the new Party of Antivirus, he replied that just carried a large dose for chemistry. Since such a thing, I went to the post. After a short time, he brings me a huge antivirus box. Well, I started distributing tablets to the left and right.
Then I heard on the radio that someone needed help with bones. Just my specialty. I immediately headed for the slippers and found a poor doctor there, who could not do anything with the patientâs broken skull in a nationwide shirt.
I took out a folding couch, put it and took it to the operation. I took a doctor with him.
Having delivered him to the destination, I shifted him to the operating table and ordered the doctor to get anesthesia and connect it. He could not find a locker with her for a long time and tried to connect for a long time. But still connected, with grief by grunts. I took a scalpel from the table, opened the poor fellow in a nationwide shirt, it seems, it was a girl, I donât remember. Then he stopped the bleeding with a clamp and opened the wound. Having cooled the bones with a special gel, I corrected the skull, coated everything with gel again and burned the wound. Excellent operation came out. I ordered the patient to take away, and he went to the post, distribute pills.
I give out, so the tablets and then three people go to the reception room. Two of them were doctors and discussed something at the expense of the third. The third man was a girl of about 20 years old, rather sports.
They injected her bikaridin and Ino -Povalin, it seems like that. And suddenly, suddenly, she cringed, for a couple of seconds she became green, then normal and fell to her knees. I said something and ran away somewhere. Doctors did not catch her up. Apparently she was afraid of her own changes.
Well, I distributed pills on the post further when Siren sounded suddenly, a female voice said to move towards departure. They called the shuttle. Everyone immediately began to go to the departure, the doctors began to put the patients on the couchs and take it there. I continued to sit and distribute pills. But few have already approached, for everyone ran to the shuttle. There was enough time to have time to reach the shutla and I was in no hurry. Two sat in the reception, on soft chairs and discussed something calmly. It seems they were discussing that girl.
A little time passed, well, I decided to go to the departure, so as not to be late. There was a commotion in the corridor, but when the gateway wings opened in front of me … All departure was filled with people. Someone was sitting on chairs, the patients lay on courses, someone even lay on the floor. There was little space and was very crowded. Everyone pushed and did not let them go. It was a real crush. I was pushed straight to the gateway. Wait a little and the shuttle arrives here. An even larger crush has begun. Everyone runs to it and the entrance is only two. I was pushed, I barely climbed out of there and closed in the medical department. After which everyone flew to the Central Committee.
This is the round. I hope you liked my little kulstory.
I wrote this topic late at night and is not sure that everything is as it was planned originally.
In general, I have a lot of different projects in my plans, but which one you like? Once I made streams long ago, it was damn fun. But I abandoned this business, for my computer will not pull, the presenters fled, and there are no sense in the new to look. All these vents with talk shows, lp and reviews are rotten and I do not approve of them. Well, is it very high quality. This topic is just a warm -up in front of the project that I want to embody to start on Stopgame. I really hope you like my idea. So far, I will not open the spoiler on the topic “What kind of venture”. I will say that she will be in text form.
By the way, the new season of the doctor is open. The first episode has already been translated!